Papers
This is a list of academic papers featuring procedural content generation concepts. The Search Based Procedural Content Generation paper is the best overview of where academic research into PCG is currently focused.
- AI For Dynamic Difficulty Adjustment In Games
- Authoring An Interactive Narrative With Declarative Optimization-Based Drama Management
- Computational Intelligence And Tower Defence Games
- Making Racing Fun Through Player Modeling And Track Evolution
- Modeling Player Experience For Content Creation
- Multiobjective Exploration Of The Starcraft Map Space
- Polymorph: A Model For Dynamic Level Generation
- Procedural Level Design For Platform Games
- Rhythm Based Level Generation For 2d Platformers
- Search Based Procedural Content Generation
- Towards Automatic Personalised Content Creation in Racing Games
page revision: 6, last edited: 17 Jul 2019 20:25