Name Generation / discussion
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On: 1248089673|%e %b %Y, %H:%M %Z|agohover
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This is the discussion related to the wiki page Name Generation.
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andrewdoullandrewdoull 1248089773|%e %b %Y, %H:%M %Z|agohover

While this is a much much better version of this page, I think the 'ownership' insight is still worth including, even if it's a case of shameless self-promotion.

unfold Link from original version of this by andrewdoullandrewdoull, 1248089773|%e %b %Y, %H:%M %Z|agohover
Re: Link from original version of this
Richard TewRichard Tew 1248091803|%e %b %Y, %H:%M %Z|agohover

I'm not sure I understand — is this comment intended for this page, or did it get added to it accidently by mistake? I didn't find anything like this in the wiki, and stumbling upon the Cartographer's Guild thread about there being a science behind naming places added one. Given that, can you give me some context to understand your comment. Cheers.

unfold Re: Link from original version of this by Richard TewRichard Tew, 1248091803|%e %b %Y, %H:%M %Z|agohover
Re: Link from original version of this
andrewdoullandrewdoull 1248094463|%e %b %Y, %H:%M %Z|agohover

I can see why you're not sure you understand - I could have sworn I created a page on name generation at the same time you did… it turns out I actually just edited instancing-of-in-game-entities without creating the page.

I'll add in the additional reference I was planning to create on a name generation page to this one…

unfold Re: Link from original version of this by andrewdoullandrewdoull, 1248094463|%e %b %Y, %H:%M %Z|agohover
Re: Link from original version of this
droiddroid 1248576555|%e %b %Y, %H:%M %Z|agohover

'ownership' might be more accurately 'identification'.

It really happens though. In X-Com a soldier had the same name as a friend I knew, so he was kept around, even after I discovered PSI and found that he had mediocre PSI strength.

unfold Re: Link from original version of this by droiddroid, 1248576555|%e %b %Y, %H:%M %Z|agohover
prefix/suffix system
droiddroid 1248111452|%e %b %Y, %H:%M %Z|agohover

not sure if it should go here, but names can have an impact on how an item works.

Many of the TIG-PCG entries got attributes for items by asking the player for a word and seeding the RNG with it, or hashing it, etc.

Diablo adds prefixes and suffixes to an item, and the mods on an item are dependent on the prefixes/suffixes.

Then there is Treasure of the Rudras where the player-entered name of the spell was parsed into prefixes, base, and postfixes to select the effect of the spell.

last edited on 1248130147|%e %b %Y, %H:%M %Z|agohover by droid + show more
unfold prefix/suffix system by droiddroid, 1248111452|%e %b %Y, %H:%M %Z|agohover
Re: prefix/suffix system
andrewdoullandrewdoull 1248139237|%e %b %Y, %H:%M %Z|agohover

I think those examples should go here…

unfold Re: prefix/suffix system by andrewdoullandrewdoull, 1248139237|%e %b %Y, %H:%M %Z|agohover
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