While this is a much much better version of this page, I think the 'ownership' insight is still worth including, even if it's a case of shameless self-promotion.
I'm not sure I understand — is this comment intended for this page, or did it get added to it accidently by mistake? I didn't find anything like this in the wiki, and stumbling upon the Cartographer's Guild thread about there being a science behind naming places added one. Given that, can you give me some context to understand your comment. Cheers.
I can see why you're not sure you understand - I could have sworn I created a page on name generation at the same time you did… it turns out I actually just edited instancing-of-in-game-entities without creating the page.
I'll add in the additional reference I was planning to create on a name generation page to this one…
'ownership' might be more accurately 'identification'.
It really happens though. In X-Com a soldier had the same name as a friend I knew, so he was kept around, even after I discovered PSI and found that he had mediocre PSI strength.
not sure if it should go here, but names can have an impact on how an item works.
Many of the TIG-PCG entries got attributes for items by asking the player for a word and seeding the RNG with it, or hashing it, etc.
Diablo adds prefixes and suffixes to an item, and the mods on an item are dependent on the prefixes/suffixes.
Then there is Treasure of the Rudras where the player-entered name of the spell was parsed into prefixes, base, and postfixes to select the effect of the spell.
I think those examples should go here…





