This looks like a great resource, I'm glad I found it. I'm working on an RPG that may or may not use PCG, but at the moment I am thinking of an idea I have for a proceduraly generated game that I think someone else might be interested in making. I don't have any really programming skills to speak of yet, (I'm using RPG Maker to make my game) I'm mainly a writer, but there's a portion of the story for my RPG that will be about some guys who happen to be computer programmers who are discussing the true life 'haunted house' in San Jose, the 'Winchester Mystery House' and the concept in the game quickly became an idea for a real life game, a separate game that would require PCG. Basically my characters in my game came up with this idea, if you will. If you don't know the story of the Winchester Mystery House, here's a quick run down and my idea for the PCG game.
The woman who lived there was the widow of the inventor of the Winchester Rifle, the famous gun that 'won the west', and she felt the massive fortune she inherited was tainted blood money, and she thought she was haunted by the ghosts of all those who died from its machinations. She consulted a psychic who told her, oddly enough, that as long as she constantly was building onto her mansion the ghosts would not get to her and she wouldn't die, so she planned to use her wealth to build on to the house and as long she did so to live forever… But no building plan was implemented and the house ended up with strange corridors, stairways that led nowhere, and other weird construction follies. I was going to delve into procedural generation and pull out some metaphors for paranormal activity and haunting, but now I think it would make a really cool game in itself!
Can you imaging like a Tetris graphic level game (but slightly better) where you are the widow Winchester in the house, and you have to 1) Maneuver along the crazy architecture 2) avoid the area where the will be construction next, of which some timely warning will be given (this would be procedurally generated) 3) also, to keep the playing field not too wide, every once in an earthquake will come and level certain stories of the house, much like the great earthquake actually did to the real house.
I don't have the skills to create this game, like I said, I'm just a poor writer working with RPG maker to make my own game. But I actually think this would make a really cool game and I'm willing to share the idea if someone wants to actually make it as long as I get credit for the concept and some fair portion if it's sold. Anyway, that's what I'm doing on the site. In the meantime I'll be reading articles to add to the story of my own game, which you can find out more about at the-ultra-violet-catastrophe.tumblr