continued from news…
June 12, 2008
Interview with Chris Beatrice and designer Jeff Fiske about Hinterland.
Footage of first 25 minutes of S.T.A.L.K.E.R.: Clear Sky.
June 11, 2008
Interview with John Needham about Champions Online.
July 3, 2008
Interview of Will Wright about Spore.
July 1, 2008
Preview of Spore game-play.
June 29, 2008
Screen shots of Love.
Interview with Soren Johnson, one of the designers of Spore.
June 28, 2008
Comments by Jay Wilson, lead designer of Diablo III
June 27, 2008
Keynote by Chaim Gingold, former lead designer of Spore on Magic Crayon approach to design.
June 26, 2008
Video of game-play from Far Cry 2.
Rescue: The Beagles wins the TIGSource Procedural Generation Competition.
June 24, 2008
Interview of Lucy Bradshaw, executive producer of Spore.
Video of game-play from Left4Dead.
Interview of Gabe Newell on AI director in Left4Dead.
June 23, 2008
June 18, 2008
Interview with Steven Peeler, creator of Depths of Peril.
June 17, 2008
Interview with Oleg Yavorsky, PR director for S.T.A.L.K.E.R.: Clear Sky.
Spore Creature Creator released.
June 13, 2008
More coverage of the TIG Source PCG Competition.
June 12, 2008
Videos of Spore's creature creator.
June 5, 2008
Preview of S.T.A.L.K.E.R.: Clear Sky.
June 3, 2008
Preview of Spore's creature creator.
June 2, 2008
Soundtrack to Weird Worlds: Return to Infinite Space released.
Media from Spore's tribal phase.
Conclusion to the TIG Source Procedural Content Generation Competition.
Demo for Depths of Peril released for Mac OSX.
June 1, 2008
Article argues that Atari's signature elements include 'An emphasis on procedural content as opposed to hard content'.
May 30, 2008
Video of procedural sky, dynamic weather and fire propagation in Far Cry 2.
May 29, 2008
Article on Far Cry 2 using World Machine to create a non-specific Africa.