Dynamic Systems
Dynamic systems such as weather, and group and crowd behaviour, can be modelled using PCG techniques. In particular, artificial intelligence (AI) and procedural content generation will usually overlap in this area, with AI systems such as the Radiant AI in The Elder Scrolls IV: Oblivion and A Life system in S.T.A.L.K.E.R.: The Shadow of Chernobyl causing individuals to respond dynamically to game situations.
PCG Wiki References
External Links
Dynamic Systems defined in The Death of the Level Designer.
page revision: 6, last edited: 20 Jul 2009 13:23