Procedural Spooling
Code Example
Procedural spooling is the use of procedural techniques to overcome hardware and software limitations as to the amount of data that can be read off from disk for games which use streamed game data.
PCG Wiki References
External Links
Procedural Spooling in Games - Mick West
Inside the Xbox 360, part I: procedural synthesis and dynamic worlds
page revision: 7, last edited: 12 Nov 2014 09:14