Procedural Spooling

Code Example

Procedural spooling is the use of procedural techniques to overcome hardware and software limitations as to the amount of data that can be read off from disk for games which use streamed game data.

PCG Wiki References

  • FUEL and ELITE both appear to use this technique.

External Links

Procedural Spooling in Games - Mick West
Inside the Xbox 360, part I: procedural synthesis and dynamic worlds

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