Simplex Noise
A redesign of Perlin Noise, also by Ken Perlin. Simplex noise attempts to reduce the visible grid artifacts in Perlin noise, as well as the computational complexity of scaling to higher dimensions.
Code Example
PCG Wiki References
Images on Flickr
The following images on Flickr have been generated using simplex noise:
External Links
Simplex noise - Wikipedia article on Simplex noise.
Perlin Simplex Noise - Blog post by James McNeill about using Perlin Simplex Noise.
GPU Gems 3 - Chapter 1. Generating Complex Procedural Terrain using the GPU
Simplex Noise Demystified - PDF
page revision: 5, last edited: 31 Jul 2020 01:08