Whittaker Diagram

A Whittaker diagram is a way of dividing up a procedurally generated landscape which includes temperature and moisture values into separate biomes, or areas of similar plant and animal life. It is used in a number of games with procedural content, such as Dwarf Fortress and Minecraft to determine what plants and terrain features (such as sand and snow) should be created in a particular area.


Code Example

PCG Wiki References

External Links

Biomes - Wikipedia article on Biomes.
Map of the world's biomes showing approximately distribution and the source of the above image.

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