Worley Noise

Also known as Cell Noise or occasionally Voronoi Noise, this is a texture is built by computing the distance to randomly distributed points, and weighting the lightness of the each pixel by the distance from the closest point.

Code Example

PCG Wiki References

Images on Flickr

The following images on Flickr have been generated using Worley Noise:

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External Links

Worley_Noise - Wikipedia article on Worley Noise.
Voronoi / Worley Noise Knowledge Dump - Comprehensive article on Worley Noise including Python code.
A Good Tutorial on Worley Noise - A tutorial on Worley Noise with a demo and source code.

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