|Apples and Oranges|
|Example of game play|
|PCG Types:||Procedural Puzzles and Plot Generation|
Apples and Oranges was developed as a part of the inaugural TIG Source Procedural Content Generation Competition.
From the thread:
The game is a multi-modal matching game that allows matches to be made by color, letter (the first letter of the word), and type (e.g. "Bird", "Vegetable", "Halloween").
Use of Procedural Content Generation Methods
The initial board layout is randomized.
Apples and Oranges thread on the Independent Gaming Source forums.