Because it's fun, Fay
| Because it's fun, Fay |
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| Developer: | Oxeye Game Studio |
| Released: | 2008 |
| Genre: | Platform |
| Perspective: | {$perspective} |
| Platforms: | Microsoft Windows, Mac OS/X |
| Download: | Windows, Mac OS/X |
| PCG Types: | Runtime Random Level Generation |
Because it's fun, Fay was developed as a part of the inaugural TIG Source Procedural Content Generation Competition.
Use of Procedural Content Generation Methods
From the thread:
The game's map and final boss are randomized. The source code is written in Lua.
External Links
Because it's fun, Fay thread on the Independent Gaming Source forums.
page revision: 4, last edited: 22 Aug 2010 00:56






