|Because it's fun, Fay|
|Developer:||Oxeye Game Studio|
|Platforms:||Microsoft Windows, Mac OS/X|
|Download:||Windows, Mac OS/X|
|PCG Types:||Runtime Random Level Generation|
Because it's fun, Fay was developed as a part of the inaugural TIG Source Procedural Content Generation Competition.
Use of Procedural Content Generation Methods
From the thread:
The game's map and final boss are randomized. The source code is written in Lua.
Because it's fun, Fay thread on the Independent Gaming Source forums.