Because it's fun, Fay
Because it's fun, Fay

Developer: Oxeye Game Studio
Released: 2008
Genre: Platform
Perspective: {$perspective}
Platforms: Microsoft Windows, Mac OS/X
Download: Windows, Mac OS/X
PCG Types: Runtime Random Level Generation

Because it's fun, Fay was developed as a part of the inaugural TIG Source Procedural Content Generation Competition.

Use of Procedural Content Generation Methods

From the thread:

The game's map and final boss are randomized. The source code is written in Lua.

External Links

Because it's fun, Fay thread on the Independent Gaming Source forums.

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