|Platforms:||Microsoft Windows, Mac OS/X|
|Download:||Windows, Mac OS/X|
Biocosm was developed as a part of the inaugural TIG Source Procedural Content Generation Competition.
From the thread:
Unfortunately I had no time to finish what I wanted to do, so this is more like a demo. Hope it's still fun though!
Use of Procedural Content Generation Methods
The specimens are procedurally generated.
Biocosm thread on the Independent Gaming Source forums.