Developer: Ivan
Released: 2008
Perspective: {$perspective}
Platforms: Microsoft Windows, Mac OS/X
Download: Windows, Mac OS/X

Biocosm was developed as a part of the inaugural TIG Source Procedural Content Generation Competition.

From the thread:

Unfortunately I had no time to finish what I wanted to do, so this is more like a demo. Hope it's still fun though!

Use of Procedural Content Generation Methods

The specimens are procedurally generated.

External Links

Biocosm thread on the Independent Gaming Source forums.

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