Borderlands

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Borderlands

Developer: Gearbox Software
Publisher: 2K Games
Engine: Unreal Engine 3
Released: 2009
Genre: First-person shooter, Role-playing game
Modes: Single player, Multiplayer
Perspective: {$perspective}
Platforms: PlayStation 3, Microsoft Windows, Xbox 360
Website: http://www.borderlandsthegame.com/home.htm
PCG Types: runtime-random-level-generation
instancing-of-in-game-entities
dynamic-world-generation (?)

Description

Borderlands is an up and coming FPS/RPG which has been promoted as using procedural content generation methods extensively.

Use of Procedural Content Generation Methods

From the Game Informer article:

We saw a ridiculous amount of guns, but perhaps the strangest was a revolver that fired shotgun shells. Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says.

External Links

Borderlands - Wikipedia entry for Borderlands.
Game Informer September Cover Revealed - Article on Borderlands in Game Informer.

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