Borderlands
Borderlands |
Developer: | Gearbox Software |
Publisher: | 2K Games |
Engine: | Unreal Engine 3 |
Released: | 2009 |
Genre: | First-person shooter, Role-playing game |
Modes: | Single player, Multiplayer |
Perspective: | {$perspective} |
Platforms: | PlayStation 3, Microsoft Windows, Xbox 360 |
Website: | http://www.borderlandsthegame.com/home.htm |
PCG Types: | runtime-random-level-generation instancing-of-in-game-entities dynamic-world-generation (?) |
Description
Borderlands is an up and coming FPS/RPG which has been promoted as using procedural content generation methods extensively.
Use of Procedural Content Generation Methods
From the Game Informer article:
We saw a ridiculous amount of guns, but perhaps the strangest was a revolver that fired shotgun shells. Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says.
External Links
Borderlands - Wikipedia entry for Borderlands.
Game Informer September Cover Revealed - Article on Borderlands in Game Informer.
page revision: 10, last edited: 22 Aug 2010 00:59