Canabalt

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Canabalt



Developer: Adam Saltsman
Engine: flixel
Genre: One button game, Platform
Perspective: 2d
Platforms: Flash, iPhone
Website: http://adamatomic.com/canabalt/

Use of Procedural Content Generation Methods

From the article by Brandon Boyer:

Canabalt is one-button economy over-top procedural play. Your only interaction in Canabalt is to jump from roof to algorithmically-heightened and extended roof in a break-neck escape from a situation unspecified, giving the game a laser-focus on speed and reaction time.

PCG Wiki References

Images on Flickr

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External Links

Canabalt - Wikipedia entry for Canabalt.
My generation: How Indie Game Makers are Embracing Controlled Chaos - article by Brandon Boyer about PCG techniques in the indie scene.
[http://www.gamasutra.com/blogs/AdamSaltsman/20100929/88155/Tuning_Canabalt.php] - Tuning Canabalt, article by the creator of Canabalt.

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