|Genre:||One button game, Platform|
Use of Procedural Content Generation Methods
From the article by Brandon Boyer:
Canabalt is one-button economy over-top procedural play. Your only interaction in Canabalt is to jump from roof to algorithmically-heightened and extended roof in a break-neck escape from a situation unspecified, giving the game a laser-focus on speed and reaction time.
PCG Wiki References
Images on Flickr
Canabalt - Wikipedia entry for Canabalt.
My generation: How Indie Game Makers are Embracing Controlled Chaos - article by Brandon Boyer about PCG techniques in the indie scene.
[http://www.gamasutra.com/blogs/AdamSaltsman/20100929/88155/Tuning_Canabalt.php] - Tuning Canabalt, article by the creator of Canabalt.