Canabalt
| Canabalt |
| Developer: | Adam Saltsman |
| Engine: | flixel |
| Genre: | One button game, Platform |
| Perspective: | 2d |
| Platforms: | Flash, iPhone |
| Website: | http://adamatomic.com/canabalt/ |
Use of Procedural Content Generation Methods
From the article by Brandon Boyer:
Canabalt is one-button economy over-top procedural play. Your only interaction in Canabalt is to jump from roof to algorithmically-heightened and extended roof in a break-neck escape from a situation unspecified, giving the game a laser-focus on speed and reaction time.
PCG Wiki References
Images on Flickr
External Links
Canabalt - Wikipedia entry for Canabalt.
My generation: How Indie Game Makers are Embracing Controlled Chaos - article by Brandon Boyer about PCG techniques in the indie scene.
page revision: 2, last edited: 21 Sep 2010 09:53





