Civilization IV
Sid Meier's Civilization IV



Developer: Firaxis Games
Publisher: 2K Games & Aspyr
Designer: Soren Johnson
Series: Civilization series
Engine: Gamebryo
Released: 2005
Genre: Turn-based strategy game
Modes: Single player, Multiplayer
Perspective: {$perspective}
Platforms: Microsoft Windows, Mac OSX
License: Commercial
Media: CD (2), DVD (1), Steam
Input: Mouse, Keyboard
Download: Demo available from http://www.2kgames.com/civ4/downloads.htm
Website: http://www.2kgames.com/civ4/home.htm
PCG Types: runtime-random-level-generation

Description

Civilization IV is a continuation in the highly acclaimed Civilization series of turn-based strategy games. You must lead your people to success in the modern era from ancient times, learning from a complex technology tree and building cities, armies and Wonders.

Civilization IV is notable for streamlining many of the unnecessary actions from earlier games and is probably the most accessible of the series.

Use of Procedural Content Generation Methods

Civilization IV allows random maps to be generated in order to play on unique worlds. A variety of world types are available out of the box, but because this version of the game was built from the ground up with modding in mind, the world generation system is scripted and allows complex scripting to modify the process.

External Links

Civilization_IV - Wikipedia entry for Game.
Civ Fanatics - Forum dedicated to Civilization IV map design.

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