|Conway's Game of Life|
|Designer:||John Horton Conway|
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of cellular automata.
The Game of Life operates on the following set of rules:
- Any live cell with fewer than two live neighbours dies, as if by needs caused by underpopulation.
- Any live cell with more than three live neighbours dies, as if by overcrowding.
- Any live cell with two or three live neighbours lives, unchanged, to the next generation.
- Any tile with exactly three live neighbours cells will be populated with a living cell.
Use of Procedural Content Generation Methods
Conway's Game of Life - Wikipedia entry for Conway's Game of Life.