Darwinia

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Darwinia


Developer: Introversion Software
Publisher: Introversion Software,
Ambrosia Software,
Cinemaware Marquee/eGames,
Stomp
Designer: Chris Delay
Series: Darwinia series
Released: March 4, 2005
Genre: Real Time Strategy, Action
Modes: Single player
Perspective: {$perspective}
Platforms: Microsoft Windows,
Linux, Mac OSX, Xbox 360
Download: Demo available at http://www.darwinia.co.uk/downloads/index.html
Website: http://www.darwinia.co.uk
PCG Types: design-of-level-content

Description

Darwinia is a fast paced 3d real time strategy game which uses ideas from early arcade games such as Centipede and PC games such as Cannon Fodder to create unique game play in a retro-futuristic styled world.

Use of Procedural Content Generation Methods

Darwinia's levels were built using procedural generation of height maps and then hand edited. This minimised the cost of creating the maps - important for an independent studio like Introversion.

External Links

Darwinia - Wikipedia entry for Darwinia.
Procedural Content Generation - Chris Delay on GameCareerGuide.com writes how PCG techniques can reduce the cost of game development.

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