Diablo III
Diablo III
Series: Diablo series

Description

Use of Procedural Content Generation Methods

From The Ten Commandments of Diablo III:

Importantly, the team is working hard to make the random dungeons feel less generic than in the last game. The new art direction is a big part of this, and dungeon environments will be more varied in layout and design, often with sheer drops to help make the areas feel more epic, with more detail in terms of furnishings and other elements. Monster design will be a big part of giving the dungeons more character — seeing the undead scaling sheer walls out of the mist, for example, is pretty memorable.

External Links

Diablo III - Wikipedia entry for Diablo III.

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