Diablo III
| Diablo III |
| Series: | Diablo series |
Description
Use of Procedural Content Generation Methods
From The Ten Commandments of Diablo III:
Importantly, the team is working hard to make the random dungeons feel less generic than in the last game. The new art direction is a big part of this, and dungeon environments will be more varied in layout and design, often with sheer drops to help make the areas feel more epic, with more detail in terms of furnishings and other elements. Monster design will be a big part of giving the dungeons more character — seeing the undead scaling sheer walls out of the mist, for example, is pretty memorable.
External Links
Diablo III - Wikipedia entry for Diablo III.
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