Dwarf Fortress

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Slaves to Armok II: Dwarf Fortress


Developer: Tarn Adams
Publisher: Bay 12 Games
Designer: Tarn Adams, Zach Adams
Released: August 8, 2006
Genre: God game, Roguelikes
Modes: Single player
Perspective: {$perspective}
Platforms: Microsoft Windows, Mac OSX, Linux
License: Freeware
Latest Version: v0.31.25 / March 28, 2011
Website: http://www.bay12games.com/dwarves/
PCG Types: runtime-random-level-generation
instancing-of-in-game-entities

Dwarf Fortress as a game, is a poster child for procedural content generation.

Description

Use of Procedural Content Generation Methods

Getting started

With its text-based interface, this game is notoriously hard to get into. The following links comprise a tutorial aimed at helping people get into the game, and are provided here in order to help people learn and explore from its application of the techniques.

Part 1: “WTF?”
Part 2: “No, srsly, WTF?!”
Part 3: “Dwarf whatnow?”
Part 4: “It almost makes sense!”
Part 5: “Onwards to Victory!”
Part 6: “Dwarf Resource Management”
Part 7: “A Mighty Fortress!”
Part 8: “It’s a trap!”
Part 9: “Nobles and other useless sods”
Part 10: “Soldiers and your army”
Part 11: “Burning hot mag-ma!”
Part 12: “That’s all folks?!”

External Links

Dwarf Fortress - Wikipedia entry for Dwarf Fortress.

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