Dwarf Fortress
Slaves to Armok II: Dwarf Fortress |
Developer: | Tarn Adams |
Publisher: | Bay 12 Games |
Designer: | Tarn Adams, Zach Adams |
Released: | August 8, 2006 |
Genre: | God game, Roguelikes |
Modes: | Single player |
Perspective: | {$perspective} |
Platforms: | Microsoft Windows, Mac OSX, Linux |
License: | Freeware |
Latest Version: | v0.31.25 / March 28, 2011 |
Website: | http://www.bay12games.com/dwarves/ |
PCG Types: | runtime-random-level-generation instancing-of-in-game-entities |
Dwarf Fortress as a game, is a poster child for procedural content generation.
Description
Use of Procedural Content Generation Methods
Getting started
With its text-based interface, this game is notoriously hard to get into. The following links comprise a tutorial aimed at helping people get into the game, and are provided here in order to help people learn and explore from its application of the techniques.
Part 1: “WTF?”
Part 2: “No, srsly, WTF?!”
Part 3: “Dwarf whatnow?”
Part 4: “It almost makes sense!”
Part 5: “Onwards to Victory!”
Part 6: “Dwarf Resource Management”
Part 7: “A Mighty Fortress!”
Part 8: “It’s a trap!”
Part 9: “Nobles and other useless sods”
Part 10: “Soldiers and your army”
Part 11: “Burning hot mag-ma!”
Part 12: “That’s all folks?!”
External Links
Dwarf Fortress - Wikipedia entry for Dwarf Fortress.
page revision: 18, last edited: 18 Dec 2011 21:09