Mount & Blade
| Mount & Blade |
| Developer: | TaleWorlds |
| Publisher: | Paradox Interactive |
| Designer: | Armagan Yavuz |
| Released: | In development |
| Genre: | Sandbox, Simulation, Action RPG |
| Modes: | Single player |
| Perspective: | {$perspective} |
| Platforms: | Microsoft Windows |
| License: | Commercial, Demo available for personal use |
| Download: | http://www.taleworlds.com/mb_download.html |
| Website: | http://www.taleworlds.com/index.html |
| PCG Types: | runtime-random-level-generation, procedural-puzzles-and-plot-generation |
Mount & Blade is a medieval combat and open-world simulator, which features an emphasis on horse-mounted hand to hand combat similar to combat styles prevalent in 14th C Europe.
Use of Procedural Content Generation Methods
From the Wikipedia entry:
Combat takes place on a separate map from the world map. The battlefield features randomly-generated terrain and is influenced by nearby terrain on the world map. Random weather effects, such as fog, rain, and snow are present and affect combat.
From the StrategyWiki entry:
Mount & Blade is completely non-linear; you can go wherever you want and do whatever you like with very few exceptions. All quests are randomly generated.
PCG Wiki References
External Links
Mount & Blade - Wikipedia entry for Mount&Blade.
Mount & Blade - StrategyWiki entry for Mount&Blade.
page revision: 8, last edited: 17 Jul 2009 23:23





