| Pixel City |
| Developer: | Shamus Young |
| Designer: | Shamus Young |
| Released: | 2009 |
| Perspective: | {$perspective} |
| Platforms: | microsoft-windows |
| License: | GNU GPL |
| Latest Version: | 1.0.011 / May 8th, 2009 |
| Download: | http://code.google.com/p/pixelcity/downloads/list |
| Website: | http://code.google.com/p/pixelcity/ |
| PCG Types: | dynamic-world-generation |
Description
From the web site:
A screensaver for Windows which generates and performs a fly-through of a nighttime cityscape. There are no art assets. All content is generated at runtime.
Use of Procedural Content Generation Methods
City generation
External Links
Procedural City, Part 1: Introduction
Procedural City, Part 2: Building Textures
Procedural City, Part 3: Generating Buildings
Procedural City, Part 4: City Planning
Procedural City: Intermission
Procedural City, Part 5: Fixes
Procedural City, Part 6: Sky
Procedural City, Part 7: The Street-Level Trap
Procedural City, Part 8: Optimization Tests
Procedural City, Part 9: Speeding Things Up
Procedural City, Part 10: More Performance
Procedural City, Part 11: Demonstration Video
Procedural City, Part 12: Finishing Touches
Procedural City, Part 13: “Release” of Program and Source
Procedural City, Part 14: Feedback and Assessment





