|Developer:||Crackerblocks of TIGSource forums|
|Genre:||2d Flight Sim|
Randomly build a plane, then try to fly it.
- Crackerblock's description of his game
Entry in the TIGSource PCG competition.
Use of Procedural Content Generation Methods
Based on the name given for the plane the game generates random attributes of the plane. Attributes, such as lift, weight, engine placement and power, affect the behavior of the plane. Records for such as maximum height are stored along with the seed that yielded the craft used, that is if the craft that broke the record lands intact.