Perspective: 2D isometric
Platforms: PC
PCG Types: random map generation

Towns is heavily influenced by Dwarf Fortress and similar games, but it emphasizes having graphics for everything and being more approachable.

Like Dwarf fortress, you operate on a single 2D layer of a 3D voxel map at any given moment of time.

Use of Procedural Content Generation Methods

PCG Wiki References

Images on Flickr


External Links

Towns - Official website for Towns

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