|Genre:||Real Time Strategy|
|PCG Types:||Runtime random level generation|
A two-player real time strategy game featuring Vikings versus tribesman action and chickens as a resource.
Use of Procedural Content Generation Methods
The multiplayer game maps are generated procedurally as required, using a height map modelling terrain erosion and statistically proven to be connected.
PCG Wiki References
Tribal Trouble - Wikipedia entry for Tribal Trouble.
Realtime Procedural Terrain Generation - Jacob Olsen: The techniques used for terrain generation in Tribal Trouble.
Game Engine Technology Forum - Forum for the game engine.