Tribal Trouble
Tribal Trouble

Genre: Real Time Strategy
Perspective: {$perspective}
PCG Types: Runtime random level generation


A two-player real time strategy game featuring Vikings versus tribesman action and chickens as a resource.

Use of Procedural Content Generation Methods

The multiplayer game maps are generated procedurally as required, using a height map modelling terrain erosion and statistically proven to be connected.

PCG Wiki References

External Links

Tribal Trouble - Wikipedia entry for Tribal Trouble.
Realtime Procedural Terrain Generation - Jacob Olsen: The techniques used for terrain generation in Tribal Trouble.
Game Engine Technology Forum - Forum for the game engine.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License