Unangband: The Unnamed Angband |
Developer: | Andrew Doull, Gold Dragon |
Series: | Angband variants |
Genre: | Hack and slash, Role-playing game, Turn based strategy game, Roguelikes |
Modes: | Single player |
Perspective: | {$perspective} |
Platforms: | Microsoft Windows, Mac OSX, Linux, Risc OS. |
License: | Moria / Angband license |
Input: | Keyboard |
Latest Version: | 0.6.6 / October 29, 2017 |
Download: | Windows, Mac OSX, Linux, Source |
Website: | https://dgolddragon28.github.io/Unangband |
PCG Types: | runtime-random-level-generation, dynamic-systems |
"Don't let the name fool you: The Unnamed Angband has no shortage of distinct flavour that sets it apart from any other variant. You adventure in Tolkien's world, through towns and wilderness and multiple dungeons, journeying from Bree towards greater and greater danger.
This variant roughly doubles the monster list, expands the class-based system of Angband with numerous possible specialties that let you fashion a unique character, offers a positively absurd variety of terrain (cages that trap you, floor chests that can store objects, burnable woods, chasms, bloodstains), and includes a bunch of major interface improvements, including better presentation of graphics and an experimental isometric view." - From angband.oook.cz.
Use of Procedural Content Generation Methods
UnAngband generates levels using a sophisticated dungeon generation system, more completely documented in Unangband Dungeon Generation. Monsters and artifacts are algorithmically balanced to match the difficulty level determined by the current depth in the dungeon, and the AI uses the Angband 4GAI used in Angband variants such as Sangband and OAngband.
UnAngband models fire propagation and wave propagation using its terrain engine, which is a finite state machine based grid.
PCG Wiki References
External Links
Unangband Dungeon Generation
Unangband Monster AI.
Ascii Dreams - Old UnAngband development blog by Andrew Doull.