Ascii Dreams - UnAngband development blog by Andrew Doull.
Chris Hecker's Website - Website of Chris Hecker, one of the developers of Spore.
Game of Design features an ongoing article series on Procedural Storytelling.
Introversion Blog - Chris Delay and others: Ongoing blog of development of the Subversion dynamic random level generator.
PlayTechs: Programming for Fun - James McNeill's programming blog.
Quel Solaar - Eskil Steenberg's development blog for the game Love.
Togelius - Julian Togelius' personal blog featuring his paper on automatic game design.
Expressive Intelligence Studio - EIS at Santa Cruz.
Infiniverse - Development blog of Infiniverse.
Dungeon League - Development blog of Dungeon League.
Twak's blog - Developer of City Generator.
Nullpointer - Development blog of Tom Betts, lead developer at Big Robot.
Procedural World - Development blog of Miguel Cepero.
Twenty Sided - Development blog of Shamus Young.
rune|vision - Development blog of Rune Skovbo Johansen.
Osiris - Procedural Universe development blog of John Whigham
Games by ANGELINA - Development/Research blog of Michael Cook, automated game design researcher.
Wayfar 1444 Dev Blog - dev blog for Wayfar 1444, a sci fi multiplayer roguelike.
Open Problems in Simulation and Story Analysis - Ethan Kennerly
A Survey of Procedural Methods in Entertainment Computing - Mores Prachyabrued
RoadsAFar - Project proposal page for a procedural world generation project by Jess Martin.
Think Labyrinth - Walter D. Pullen: Everything you could possibly want to know about maze generation.
libpcg is a small library for procedural content generation.
Text Elite - Ian Bell: A C implementation of the classic Elite trading system in a text adventure style shell (36 kb).
The PCG Book - An on-going book about PCG and their relation with videogames, by a whole group dedicated to explore the capabilities and reach of PCG on videogames.
Braving Procedural Generation thread on TIGsource.
Procedural Content Generation google group.
Slashdot article on procedural content generation.
Monday Space Shot - Thread on Rock Paper Shotgun on Infinity: The Quest for Earth.
Conjecture by Cory Doctorow that PCG will lead to an increasing number of 'abandonware worlds' where only a few players still explore an infinite space.
Tarn Adams interviewed by John Harris - Tarn Adams, creator of Dwarf Fortress interviewed on Gamasutra.
Tarn Adams interviewed by Geek Nights - Tarn Adams, creator of Dwarf Fortress interviewed on Geek Nights.
Civ Fanatics - Forum dedicated to Civilization IV map design.
TIGSource Game Competition forum - The Independent Gaming Source forums, which feature a PCG game competition.
Game Engine Technology Forum - Forum for the Tribal Trouble game engine
Donjon - Donjon random dungeon generator, fractal world generator, RPG name generators and other resources.
Spore.com - Official website for Spore.
Home of the Underdogs - Site featuring a number older games which featured more central PCG mechanics.
Azmyth - Open source procedural generation framework written in C#