DungeonMaker
| DungeonMaker |
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| A generated dungeon |
| Developer: | Peter Henningsen |
| Released: | 2002 |
| Perspective: | {$perspective} |
| Platforms: | Microsoft Windows |
| License: | GNU GPL |
| Latest Version: | 2.05 / January 20, 2006 |
| Download: | SourceForge downloads |
| Website: | http://dungeonmaker.sourceforge.net/ |
| PCG Types: | runtime-random-level-generation |
Description
DungeonMaker is a tool envisioned for a range of different tasks. From generating maps to use in pen and paper role-playing games, to generating game content to use in computer role-playing games.
Use of Procedural Content Generation Methods
From the manual:
First, you can put as many pre-placed design elements into the dungeon as you like, such as guaranteed-open spaces, or rooms and walls. You can use these to place special NPC's and other story hooks, for which you want a specific environment. The DungeonMaker then constructs a random dungeon around these pre-placed elements. This is done by a population of Builders, little alife-agents which scurry through the dungeon, leaving walls or tunnels in their wake.
External Links
DungeonMaker manual on the SourceForge web site.
page revision: 4, last edited: 17 Jul 2009 22:33






