The Procedurality Engine
|The Procedurality Engine|
|Released:||March 5, 2007|
From the website:
The Procedurality engine is a spin-off from the development of Tribal Trouble. Like Tribal Trouble it is written in Java, and some of the tricks it can do has been described in the paper "Realtime Procedural Terrain Generation".
Use of Procedural Content Generation Methods
PCG Wiki References
page revision: 0, last edited: 22 Nov 2008 10:08