|.werkkzeug3TE starting up|
.werkkzeug was an innovative tool designed to facilitate use of procedural generation to the highest extent feasible in the demos authored using it. Two different versions are available:
- .werkkzeug1: The original older version of the tool provides the full "demo-making" functionality.
- .werkkzeug3 TE: The latest and most up-to-date version, is the only one available from the official website. It only includes the functionality needed to procedurally generate textures, hence the TE (texture edition) label.
There is a wealth of example material to examine. The install comes with a comprehensive tutorial in the form of a .werkkzeug file (tutorial 133.k1). In it the different operators and operations that can be performed are described in detail and can be executed in place by the user. A winning demo by .theprodukkt created using .werkkzeug1 called the.popular.demo is available for download in its original .werkkzeug file form.
2003 - Assembly: A history of Farbrausch tools. Presented by Dierk Ohlerich. Slides are available here.
2004 - Assembly: A workshop of .werkkzeug1. Presented by Dierk Ohlerich.
2004 - Assembly: .kkrieger - Content creation in 96kb. Presented by Thomas Mahlke and Christoph Muetze.
2008 - NVScene: From .kkrieger to debris. Procedural Content Generation Taken to Extremes. Presented by Dierk Ohlerich.
Use of Procedural Content Generation Methods
Procedural texture generation is a core part of .werkkzeug1, and was singled out as worthwhile functionality to release within .werkzeug3TE.