Rescue On Fractalus!
Rescue on Fractalus!
Developer: {$developer}
Publisher: {$publisher}
Designer: {$designer}
Series: {$series}
Engine: {$engine}
Released: {$released}
Genre: {$genre}
Modes: {$modes}
Perspective: {$perspective}
Rating: {$rating}
Platforms: {$platforms}
License: {$license}
Media: {$media}
Requirements: {$requirements}
Input: {$input}
Latest Version: {$latest_release_version} / {$latest_release_date}
Download: {$download}
Website: {$website}
PCG Types: {$pcg-types}

| screenshot-caption=Rescue on Fractalus! on the Atari 5200
| developer=Lucasfilm Computer Division Games Group
| publisher=Lucasfilm Games
| designer=Peter Langston
| released=1984
| platforms=8-bit
| image=@@
| image-caption=@@
| series=@@
| engine=@@
| genre=Simulation
| modes=@@
| rating=@@
| platforms=8-bit
| media=@@
| requirements=@@
| input=@@
| latest_release_version=@@
| latest_release_date=@@
| license=@@
| website=@@
| pcg-types=@@
| download=@@


Rescue on Fractalus! was a very early (if not the first) game making use of fractal landscape generation. The game has the player piloting a spacecraft across a procedurally-generated fractal landscape to rescue downed pilots. The graphics are very simple but effective — the silhouette of the fractal mountain range is displayed against the sky, and a black grid is overlaid on the mountain range for perspective.

External Links

[!] - Wikipedia entry for Game.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License