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Short for 7 Day Roguelike, 7DRLs are a roguelike written in 168 hours or less. An annual competition encourages 7DRLs to be written, although technically this can be done at any time. External...
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Algorithmic balance is using computed values to determine the relative risk and/or reward of in-game elements. For instance, as opposed to saying monster foo appears on level bar, an algorithm...
Name: {$name} Need a short description. PCG Wiki References External Links Andrew Doull - Wikipedia entry for Andrew Doull.
Name: Andrew Sidwell Andrew Sidwell is the current maintainer of Angband. PCG Wiki References External Links
Angband Developer: Andrew Sidwell et al. Series: Angband variants Released: 1990 Genre: Hack and Slash, Role-playing game, Turn based strategy game, Roguelikes Modes: Single...
Apple tree - feed the hungry birds Developer: antont Released: 2008 Genre: God game Platforms: Microsoft...
This is a listing of articles, arranged by subject. For other external resources, see the Links page. Fundamentals What PCG is - An overview and taxonomy of different types of procedural content...
Description Code Example External Links Artificial Life - Wikipedia article on Artificial Life.
Artificial Nature Developer: jph wacheski Released: 2008 Genre: Shoot 'em up Platforms: Microsoft Windows, Linux, Mac OS/X Download: Windows, Windows lofi Linux, Mac...
A development blog for UnAngband which frequently features discussion about procedural content generation in games. The Death of the Level Designer is a series of articles discussing procedural...
Name: Atari Description John Harris argues that a signature of Atari games is '[a]n emphasis on procedural content as opposed to hard content.' Atari was more likely to give the player...
Avida Avida is software in development at Michigan State University. This is an artificial life implementation similar to Core War where programs in an emulated environment compete for CPU...
Beneath Apple Manor Designer: Don D. Worth Released: 1978 Genre: Role-playing game Modes: Single player Platforms: Apple...
Biome Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10493&lang=en Biome is one of several prototype games written during the design of Spore, that Maxis has made...
Description Code Example Python example: m = 11*19 #large primes should be used xi = 9 def rng(): global xi xi = (xi * xi) % m return xi for i in range(12): print...
Borderlands Developer: Gearbox Software Publisher: 2K Games Engine: Unreal Engine 3 Released: In development Genre: First-person shooter, Role-playing game Modes: Single player,...
This page is for discussion of all bugs and quirks relating to the wikidot syntax and for tracking outstanding issues raised with wikidot relating to these issues. Please check the community portal...
List PCG games by: Genre Platform Single or multiplayer mode Year released Series Software license See Also List of All PCG Games Major PCG Games External Links List of Roguelikes
Cell Culture Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10513&lang=en Description Cell Culture is one of several prototype games written during the design of...
A cellular automata is a grid of cells, each one having a state, and a rule for determining what state a cell transitions to based on the state of it and its neighborhood. All cells have the same...
Name: Chaim Gingold Need a short description. PCG Wiki References External Links Chaim Gingold - Wikipedia entry for Chaim Gingold.
Champions Online Description Use of Procedural Content Generation Methods From an interview with John Needham: We’ve got a dynamic content system which allows us to spawn unique zones,...
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Name: Chris Delay Need a short description. PCG Wiki References External Links Chris Delay - Wikipedia entry for Chris Delay.
Name: Chris Hecker Need a short description. PCG Wiki References External Links Chris Hecker - Wikipedia entry for Chris Hecker.
Description Code Example External Links Procedural Modelling of Cities - Yoav I H Parish and Pascal Müller: The paper much of the Subversion city generator is based on. Procedural House Generation...
City Maze Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10511&lang=en Description City Maze is one of several prototype games written during the design of Spore,...
Sid Meier's Civilization IV Developer: Firaxis Games Publisher: 2K Games & Aspyr Designer: Soren Johnson Series: Civilization...
Name: {$company_name} Description External Links Company - Wikipedia entry for Company.
Name: {$company_name} {$company_logo} Company Type: {$company_type} Founded: {$foundation} Headquarters: {$location_city} Key...
Contact moc.liamg|lluodwerdna#moc.liamg|lluodwerdna for any administrative issues.
Conway's Game of Life Designer: John Horton Conway Released: 1970 Modes: no-player Platforms: Widely ported PCG Types: Dynamic systems Description The Game of Life is a...
Crowd Series: Spore prototypes Download: http://www.spore.com/comm/prototypes Description Crowd is one of several prototype games written during the design of Spore, that Maxis has...
Name: Danc Need a short description. PCG Wiki References External Links Danc - Wikipedia entry for Danc.
Name: Dan Kline Need a short description. PCG Wiki References External Links Dan Kline - Wikipedia entry for Dan Kline.
Darby's Run Developer: Lazycow Released: 2008 Platforms: Microsoft Windows, Linux Download: http://www.lazycow.de/darby/darbysrun.zip Description Darby's Run was developed as a...
Dark Chronicle (Also known as Dark Cloud 2) Developer: Level-5 Publisher: Sony Computer Entertainment Series: Dark Cloud series Released: November 28, 2002 Genre: Role-playing...
Dark Cloud Developer: Level-5 Publisher: Sony Computer Entertainment Series: Dark Cloud series Released: December 4, 2000 Genre: Role-playing game Modes: Single...
Darwinia Developer: Introversion Software Publisher: Introversion Software, Ambrosia Software, Cinemaware Marquee/eGames, Stomp Designer: Chris Delay Series: Darwinia...
Day
Name: Dean Macri Need a short description. PCG Wiki References External Links Dean Macri - Wikipedia entry for Dean Macri.
Depths of Peril Developer: Soldak Entertainment Series: Diablo clones Released: September 5, 2007 Genre: Role-playing game Modes: Single player Platforms: Microsoft...
DescrEditor2 Download: http://www.infinity-universe.com/Infinity/Downloads/DescrEditor2.zip Description Story and Descriptions editor for Infinity: The Quest for Earth. Uses an XML based...
Description Design of Level Content is the use of PCG techniques at the game design stage, as opposed to while the game is running to design in game assets such as levels, enemies and weapons. Due...
Diablo Developer: Blizzard North Publisher: Blizzard Entertainment, Ubisoft, Electronic Arts, Electronic Arts Victor Designer: Erich Schaefer, David Brevik, Max Schaefer, Eric...
Diablo II Developer: Blizzard North Publisher: Blizzard Entertainment, Sierra Entertainment, Hanbitsoft Designer: David Brevik, Stieg Hedlund, Erich Schaefer, Max Schaefer, Eric...
Diablo III Series: Diablo series Description Use of Procedural Content Generation Methods From The Ten Commandments of Diablo III: Importantly, the team is working hard to make the...
Diablo II: Lord of Destruction Developer: Blizzard North Publisher: Blizzard Entertainment, Sierra Entertainment Series: Diablo clones Released: June 29,...
DragonStabber Developer: kingbaggot Released: 2008 Platforms: Flash Download: http://www.kingbaggot.com/dragonStabber.html Description DragonStabber was developed as a part of the...
Dryad Description Use of Procedural Content Generation Methods External Links Dryad - Research software for generating trees created by the Stanford Virtual Worlds Group
Dungeon generation is the first example of procedural generation of levels in games: Rogue and Beneath Apple Manor both feature creation of a new level consisting of a number of rooms connected by...
Slaves to Armok II: Dwarf Fortress Developer: Tarn Adams Publisher: Bay 12 Games Designer: Tarn Adams, Zach Adams Released: August 8, 2006 Genre: God game,...
Description Dynamic systems such as weather, and group and crowd behaviour, can be modelled using PCG techniques. In particular, artificial intelligence (AI) and procedural content generation will...
Description Weather simulation can be as simple as a markov chain or as complicated as a simulation of the physical processes that lead to weather. Code Example External Links Technical...
Description Many early computer games attempted to overcome constraints on memory and storage by generating their game levels using PCG techniques on-the-fly. The technique is to use a random seed...
Dyson Developer: haowan Borsato Released: 2008 Platforms: Microsoft Windows Download: http://www.deadrock-game.com/files/Dyson.rar Description Dyson was developed as a part of the...
Elite Developer: David Braben and Ian Bell Publisher: Acornsoft, Firebird Designer: David Braben and Ian Bell Series: Elite series Released: 1984 Genre: Space trading and...
enelin10 Developer: rnx Released: 2008 Website: http://proj.phk.at/el/10/ Description enelin10 was developed as a part of the inaugral TIG Source Procedural Content Generation...
Name: Eskil Steenberg Need a short description. PCG Wiki References External Links Eskil Steenberg - Wikipedia entry for Eskil Steenberg.
Name: Ethan Kennerly Need a short description. PCG Wiki References External Links Ethan Kennerly - Wikipedia entry for Ethan Kennerly.
euphoria Engine Developer: NaturalMotion Released: 2007 Genre: Game Engine Platforms: Microsoft Windows , Xbox 360, Playstation...
Evarium Each critter is represented by a symetrical coloured shape. Developer: Ralph Haygood Platforms: Facebook,...
This page is used to show examples of how to create and edit wiki pages on the PCG wiki, as well as the thinking behind the way the wiki is structured. Note you need to have an account to create a...
Exile Description Use of Procedural Content Generation Methods External Links Exile - Wikipedia entry for Exile.
Blogs Ascii Dreams - UnAngband development blog by Andrew Doull. Chris Hecker's Website - Website of Chris Hecker, one of the developers of Spore. Introversion Blog - Chris Delay and others:...
Facade Description Use of Procedural Content Generation Methods External Links Facade - Wikipedia entry for Facade.
Far Cry 2 Developer: Ubisoft Montreal Publisher: Ubisoft Engine: Dunia Released: In Development Genre: First-person shooter Modes: Single player,...
Fire propagation is a class of algorithms use to simulate the spread of fire that fall under dynamic systems. The complexities of fire propagation is that this involves destruction of the...
The fallacy that any sufficiently complex technology is five years away from complete implementation. The canonical example is from Artificial Intelligence, which has promised solutions to computer...
Code Example PCG Wiki References External Links Interview: The Making of Dwarf Fortress - Interview of Tarn Adams on Gamasutra including examples of the newly implemented fluid dynamics model in...
Description Code Example External Links Random Scattering: Creating Realistic Landscapes - Mick West Random forest generation for Umbrarum Regnum. Practical Procedural Modeling of Plants - Tim...
The term Fractal was coined and popularized by Benoit B Mandelbrot. It describes a broad set of shapes. Defining characteristics include non-integer dimension, or an interesting mismatch of...
Description Code Example External Links Fractal Brownian motion - Wikipedia article on fractal Brownian motion. A Real-Time Procedural Universe, Part One: Generating Planetary Bodies - by Sean...
Description Code Example External Links Fractal River Basins - Extracts from Fractal River Basins: Chance and Self-organization - Ignacio Rodríguez-Iturbe, Andrea Rinaldo. Adding Realistic Rivers...
Name: Francis Spufford Need a short description. PCG Wiki References External Links Francis Spufford - Wikipedia entry for Francis Spufford.
Frontier Elite 2 Description Use of Procedural Content Generation Methods External Links Frontier: Elite 2 - Wikipedia entry for Frontier: Elite 2.
Name: Gabe Newell Need a short description. PCG Wiki References External Links Gabe Newell - Wikipedia entry for Gabe Newell.
...
See Also Categorized Lists of PCG Games Major PCG Games
Gaslight Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10755 Description Gaslight is one of several prototype games written during the design of Spore, that Maxis...
Gearhead Description Use of Procedural Content Generation Methods External Links Gearhead - Wikipedia entry for Gearhead.
Description Code Example External Links Genetic Algorithm - Wikipedia article on Genetic Algorithms. Hello World in Genetic Algorithms
Name: Glenn Wichman Website: http://www.wichman.org/glenn.html Glenn Wichman was one of the developers of Rogue. PCG Wiki References External Links Glenn Wichman - Wikipedia entry for Glenn...
GonzagoGL Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10757 Description GonzagoGL is one of several prototype games written during the design of Spore, that Maxis...
Grome Editor Website: http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor Description Use of Procedural Content Generation Methods External Links
Hack Description Use of Procedural Content Generation Methods External Links Hack - Wikipedia entry for Hack.
Name: Hans Meinhardt Need a short description. PCG Wiki References External Links Hans Meinhardt - Wikipedia entry for Hans Meinhardt.
Description Code Example External Links Hash Function - Wikipedia article on Hash Functions.
Description Code Example External Links Height Maps - Wikipedia article on Height maps.
Hellgate: London Description Use of Procedural Content Generation Methods External Links Hellgate: London - Wikipedia entry for Hellgate: London.
Hinterland Website: http://www.tiltedmill.com/hinterland/ Description Use of Procedural Content Generation Methods External Links Hinterland - Wikipedia entry for Hinterland.
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar pallette with options. To create a link to a new page,...
Name: Hugo Elias Need a short description. PCG Wiki References External Links Hugo Elias - Wikipedia entry for Hugo Elias.
Name: Ian Bell Need a short description. PCG Wiki References External Links Ian Bell - Wikipedia entry for Ian Bell.
With randomly created items through instancing of in-game entities, it becomes possible to withhold the function of an item from a player. This allows various kinds of identify systems, which...
Infinite Mario Bros Developer: Markus Persson Genre: Platform Platforms: Java License: Public domain Download: Source code Website: http://www.mojang.com/notch/mario/ From the...
Infinity: The Quest for Earth Description Use of Procedural Content Generation Methods External Links Infinity: The Quest for Earth - Wikipedia entry for Infinity: The Quest for Earth.
Description An increasingly common technique, particularly in middleware such as as SpeedTree is to dynamically vary the parameters of in-game entities to create a large possible number of entities...
Description From the announcement: All are welcomed, but please register at the roguebasin page if you intend to come so that we could properly plan ahead. External Links Announcement on...
Invite your friends to join this Wiki!
Name: {$name} Need a short description. PCG Wiki References External Links Jacob Olsen - Wikipedia entry for Jacob Olsen.
Name: Jay Barnson Blog: http://www.rampantgames.com/blog/ Jay Barnson, also known as The Rampant Coyote, is a game developer that has been involved with both commercial and indie...
Name: Jay Wilson Need a short description. PCG Wiki References External Links Jay Wilson - Wikipedia entry for Jay Wilson.
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Name: Jess Martin Need a short description. PCG Wiki References External Links Jess Martin - Wikipedia entry for Jess Martin.
Name: Joe Hewitt Need a short description. PCG Wiki References External Links Joe Hewitt - Wikipedia entry for Joe Hewitt.
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Who can join? Anyone with an interest in Procedural Content Generation can join: as a developer you are encouraged to. Feel free to contribute to this site in any way you think you can: either by...
Just Cause Description Use of Procedural Content Generation Methods External Links Just Cause - Wikipedia entry for Just Cause.
Name: Ken Perlin Need a short description. PCG Wiki References External Links Ken Perlin - Wikipedia entry for Ken Perlin.
Name: Kim Pallister Need a short description. PCG Wiki References External Links Kim Pallister - Wikipedia entry for Kim Pallister.
.kkrieger Developer: .theprodukkt Engine: .werkkzeug Released: 2004 Genre: First-person shooter Modes: Single player Platforms: Microsoft...
Landcraft Platforms: Flash Website: http://lab.parkstudio.ru/terra/ Description Use of Procedural Content Generation Methods External Links
Landscape Studio Platforms: Java Website: http://landscapestudio.omgames.co.uk/ Description Use of Procedural Content Generation Methods External Links
Laser Bunny - Adventures in the Alien Death Mines! Developer: moogle Released: 2008 Genre: Shoot 'em up Platforms: Microsoft...
Left4Dead Description Use of Procedural Content Generation Methods External Links Left4Dead - Wikipedia entry for Left4Dead.
Lifegas aka conway dodging/shooting, no title Developer: whitespace Released: 2008 Genre: Shoot 'em up, Puzzle Download: http://www.filedropper.com/lifegas Description Lifegas aka...
Description The most common (and easiest to implement) Pseudo Random Number Generator is probably the Linear Congruential Generator. The basic idea is to multiply the last number with a factor a,...
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
Lobotron Developer: grickman Released: 2008 Platforms: Microsoft...
Love Developer: Eskil Steenberg Description Love is a procedurally generated, massively multiplayer game designed by one person: Eskil Steenberg. Use of Procedural Content Generation...
Description Code Example External Links L-system - Wikipedia article on L-systems.
Name: Lucy Bradshaw Need a short description. PCG Wiki References External Links Lucy Bradshaw - Wikipedia entry for Lucy Bradshaw.
Description Mad Libs is a technique jokingly named after the word game of the same name. It's often used as a reference to an algorithm, which fills the blanks in a hand made (as opposed to...
Description From the keynote: creative tools that are for both fun and play Code Example External Links Magic Crayons: Spore and beyond
Featured Article Dungeon generation is the first example of procedural generation of levels in games… (more) News September 10, 2008 Interview of Clint Hocking on Far Cry 2 and narrative...
The following games feature procedural content generation as a main or the main feature of the game play: Borderlands Elite and games inspired by Elite such as Infinity: The Quest for Earth and...
Description Markov chain is a procedural algorithm used to make coherent chains of values, instead of just random noise. It can be used from realistic temperatures to random names to matching...
Name: Maxis Description External Links Maxis - Wikipedia entry for Maxis.
Description Code Example PCG Wiki References External Links Think Labyrinth: Maze Algorithms - Discusses different classifications of mazes, example images, and algorithms to generate them. Maze -...
Megaterrain Website: http://www.megaterrain.com/ Description Use of Procedural Content Generation Methods External Links
Description Code Example External Links MegaTexture - Wikipedia article on MegaTextures.
Description Code Example External Links Mersenne Twister - Wikipedia article on the Mersenne Twister.
Name: Mick West Need a short description. PCG Wiki References External Links Mick West - Wikipedia entry for Mick West.
Minesweeper Description Use of Procedural Content Generation Methods External Links Minesweeper - Wikipedia entry for Minesweeper. Minesweeper vs Solitaire - Article on Ascii Dreams blog...
Minus Developer: Melly Released: 2008 Download: http://www.filedropper.com/minus_4 Description Minus was developed as a part of the inaugural TIG Source Procedural Content Generation...
MMORPG Tycoon Developer: mewse Released: 2008 Platforms: Microsoft Windows, Mac OSX Download: Windows, Mac OSX Description MMORPG Tycoon was developed as a part of the inaugural...
continued from news… June 12, 2008 Interview with Chris Beatrice and designer Jeff Fiske about Hinterland. Footage of first 25 minutes of S.T.A.L.K.E.R.: Clear Sky. June 11, 2008 Interview with...
Name: Mores Prachyabrued Need a short description. PCG Wiki References External Links Mores Prachyabrued - Wikipedia entry for Mores Prachyabrued.
Moria Description Use of Procedural Content Generation Methods External Links Moria - Wikipedia entry for Moria.
Mount&Blade Developer: TaleWorlds Publisher: Paradox Interactive Designer: Armagan Yavuz Released: In development Genre: Sandbox, Simulation, Action RPG Modes: Single...
Mujakwi Developer: Fifth Released: 2008 Genre: Shoot 'em up Platforms: Microsoft Windows Download: http://www.l-ames.com/logan/mujakwi.zip Description Mujakwi was developed as a...
Multiwinia Description Use of Procedural Content Generation Methods External Links Multiwinia - Wikipedia entry for Multiwinia.
Description Code Example External Links Natural Language Processing - Wikipedia article on Natural Language Processing.
Nem's Mega 3d Terrain Generator Website: http://nemesis.thewavelength.net/index.php?p=8 Description Use of Procedural Content Generation Methods External Links
NetCity Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10757 Description NetCity is one of several prototype games written during the design of Spore, that Maxis has...
NetHack Description Use of Procedural Content Generation Methods External Links NetHack - Wikipedia entry for NetHack.
Neverie Website: http://www.neverie.com/map.php - deadlink Description Use of Procedural Content Generation Methods External Links A wiki for randomly generated cool stuff - link by Rob...
September 10, 2008 Interview of Clint Hocking on Far Cry 2 and narrative design. September 1, 2008 Preview of Hinterland. August 30, 2008 Article on pitfalls of random level design in...
Name: Noah Gibbs Need a short description. PCG Wiki References External Links Noah Gibbs - Wikipedia entry for Noah Gibbs.
Noctis Description Use of Procedural Content Generation Methods External Links Noctis - Wikipedia entry for Noctis.
Oangband Series: Angband variants Description Use of Procedural Content Generation Methods External Links Game - Wikipedia entry for Game.
OBLIGE Level Maker Download: http://sourceforge.net/project/showfiles.php?group_id=176314 Website: http://oblige.sourceforge.net/ PCG Types: Design of level content Description From...
Name: Oleg Yavorsky Need a short description. PCG Wiki References External Links Oleg Yavorsky - Wikipedia entry for Oleg Yavorsky.
Particleman Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10490&lang=en Description Particleman is one of several prototype games written during the design of...
Name: Pascal Mueller Need a short description. PCG Wiki References External Links Pascal Mueller - Wikipedia entry for Pascal Mueller.
Code Example PCG Wiki References External Links Algorithm - Wikipedia article on Algorithm.
{$name} Brief description here Use of Procedural Content Generation Methods PCG Wiki References External Links Game - Wikipedia entry for Game. Game - StrategyWiki entry for Game.
{$name} Brief description of software here Use of Procedural Content Generation Methods PCG Wiki References External Links Software - Wikipedia entry for Software.
Description Examples External Links Taxonomy - Wikipedia article on Taxonomy.
About this Site The Procedural Content Generation Wiki was set up on the 11th of May, 2008 by Andrew Doull as a central repository of information about procedural content generation. This followed...
Description The basic idea of Perlin noise is to add layers (octaves) of noises. Higher octaves are more precise, in that they have more point's, but are (usually) less weighted. Code...
Permadeath is where dying forces you to completely restart the game, as opposed to returning to a save point. With procedurally generated levels, permadeath is less of a problem as it is unlikely...
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Description Code Example External Links Procedural animation - Wikipedia article on Procedural Animation. How to Animate a Character You've Never Seen Before - Chris Hecker: Games Developer...
Events To be able to add events to the calendar below, either add a request to the forums or create a new page starting with 'event:' which will cause the event to be listed above. To request...
Description Procedural Generation is used as opposed to procedural content generation on this wiki to indicate where procedural techniques are used in games which do not affect the game play in any...
Description At the simplest level, procedural content generation can be used to change the door codes and other individual puzzle elements to prevent a user from getting the information off of a...
Description Code Example External Links Algorithm - Wikipedia article on Algorithm. Technical Demonstration: Far Cry 2 - Video of procedural sky, dynamic weather and fire propagation in action.
Code Example Procedural spooling is the use of procedural techniques to overcome hardware and software limitations as to the amount of data that can be read off from disk for games which use...
Description Code Example External Links Procedural Texture - Wikipedia article on Procedural Textures.
Processing Website: http://www.processing.org/ Description Use of Procedural Content Generation Methods External Links Processing - Wikipedia entry for Processing.
Several programming competitions feature or have featured procedural content generation as a central theme. Programming Competitions TIG Source Procedural Content Generation Competition announced...
Description A source of numbers that is apparently random, but is deterministic. Specific algorithms include: linear-congruential-generator - simple. Blum Blum Shub - cryptographically sound, but...
Randomness is a necessary but not sufficient condition for a game to be considered procedural. A completely random game such as Solitaire or Poker is not usually considered procedural, however...
Description In Procedural Content Generation usually seedable Pseudo Random Number Generators are used to generate random numbers. Code Example External Links Random number generation - Wikipedia...
Description Code Example External Links Random Seed - Wikipedia article on random seeds.
Description Code Example External Links Reaction-Diffusion System - Wikipedia article on Reaction-Diffusion Systems.
Responsive Face Platforms: Java Website: http://mrl.nyu.edu/~perlin/facedemo/ This is a animation controlled by a minimum number of controls. The animations are kept from getting...
Rescue: The Beagles Developer: nenad Released: 2008 Genre: Platformer Platforms: Microsoft...
River Raid Description Use of Procedural Content Generation Methods External Links River Raid - Wikipedia entry for River Raid.
Rogue Developer: Michael Toy, Glenn Wichman, Ken Arnold Engine: Curses library Released: 1980 Genre: Role-playing game, Roguelikes Modes: Single player Platforms: Widely...
Roguelikes are descendants of the game Rogue which feature procedurally generated dungeons consisting of rooms interlinked by tunnels. In Hack, NetHack and the majority of other roguelikes each...
External Links But is it an RPG? - Jay Barnson attempts to define the genre.
Description Runtime Random Level Generation is the generation of game levels while the game is being played, using PCG techniques. When speaking of Procedural Content Generation, most people...
Sangband Series: Angband variants Description Use of Procedural Content Generation Methods External Links
Name: Sean O'Neil Need a short description. PCG Wiki References External Links Sean O'Neil - Wikipedia entry for Sean O'Neil.
Self Destruct Developer: Terry Cavanagh and Annabelle Kennedy Released: 2008 Genre: Shoot 'em up Download: http://distractionware.com/games/Self%20Destruct.zip Description Self...
Sesame Seeds Developer: Pip Released: 2008 Platforms: Microsoft Windows Download: http://www.mediafire.com/?omy1nh8ul00 Description Sesame Seeds was developed as a part of the...
The Seven Cities of Gold Developer: Ozark Softscape Publisher: Electronic Arts, Ariolasoft Designer: Dani Bunten Released: 1984 Genre: Adventure game Modes: Single...
sfxr Developer: Tomas Pettersson Genre: Sound effects Platforms: Microsoft Windows , Mac, Source code Download: win32 , Mac port ,...
Description Code Example External Links Shuffling - Wikipedia article on Shuffling.
Add a new page
Name: Simon Carless Need a short description. PCG Wiki References External Links Simon Carless - Wikipedia entry for Simon Carless.
sin(Surfing) Developer: twohalf Released: 2008 Platforms: Microsoft Windows Download: http://www.programexperts.com/ccount/click.php?id=9 Description sin(Surfing) was developed as...
Members: Moderators Admins
SLIGE Website: http://www.doomworld.com/slige/ PCG Types: Design of level content Description From the website: SLIGE is a Win32 (i.e. Windows 95 or NT or 3.1 with Win32s) program...
Name: Soren Johnson Need a short description. PCG Wiki References External Links Soren Johnsonn - Wikipedia entry for Soren Johnson.
Space Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10628&lang=en Description Space is one of several prototype games written during the design of Spore, that...
SpeedTree Description Use of Procedural Content Generation Methods External Links SpeedTree - Wikipedia entry for SpeedTree.
Spore Developer: Maxis Publisher: Electronic Arts Games for Windows Designer: Will Wright Released: In development Website: http://spore.com PCG Types: Procedural generation User...
SPUG Series: Spore Prototypes Download: http://eu.spore.com/extra/?id=10626&lang=en Description SPUG is one of several prototype games written during the design of Spore, that...
S.T.A.L.K.E.R.: Clear Sky Description Use of Procedural Content Generation Methods External Links S.T.A.L.K.E.R.: Clear Sky - Wikipedia entry for S.T.A.L.K.E.R.: Clear Sky.
S.T.A.L.K.E.R.: Shadow of Chernobyl Description Use of Procedural Content Generation Methods External Links S.T.A.L.K.E.R.: Shadow of Chernobyl - Wikipedia entry for S.T.A.L.K.E.R.: Shadow...
Star Control II Description Use of Procedural Content Generation Methods External Links Star Control II - Wikipedia entry for Star Control II. Ultranomicon - Official Star Control Wiki The...
Starflight Developer: Binary Systems Publisher: Electronic Arts Description Use of Procedural Content Generation Methods The Planet Builder "About nine months after we started the...
Name: Steven Peeler Need a short description. PCG Wiki References External Links Steven Peeler - Wikipedia entry for Steven Peeler.
Strange Adventures in Infinite Space Developer: Digital Eel Publisher: Cheapass Games, Astraware Series: SaIS series Released: March 15, 2002 Genre: Space trading and combat...
Subversion Released: In development Description Use of Procedural Content Generation Methods External Links Subversion - Wikipedia entry for Subversion.
Super Secret Ninja Genre: Platformer Download: http://users.tkk.fi/~jjsalon2/projects/ninja.zip Website: http://users.tkk.fi/~jjsalon2/ Description Use of Procedural Content...
Survival Crisis Z Description Use of Procedural Content Generation Methods External Links Survival Crisis Z - Wikipedia entry for Survival Crisis Z. Survival Crisis Z on TIGSource.
Name: Tarn Adams Need a short description. PCG Wiki References External Links Tarn Adams - Wikipedia entry for Tarn Adams.
Description From Random Scattering: Creating Realistic Landscapes: Two competing methodologies in procedural content generation are teleological and ontogenetic. The teleological approach creates...
Terragen Description Use of Procedural Content Generation Methods External Links Terragen - Wikipedia entry for Terragen.
Terragen 2 Description Use of Procedural Content Generation Methods External Links Terragen 2 - Wikipedia entry for Terragen 2.
Terraineer Website: http://terraineer.sourceforge.net/ Description Use of Procedural Content Generation Methods External Links
Text Elite Series: Elite series Description Use of Procedural Content Generation Methods External Links Ian Bell's Text Elite Page
Description Code Example External Links Texture Synthesis - Wikipedia article on Texture Synthesis.
A six-part series of articles by Andrew Doull published on Ascii Dreams from December 2007 to January 2008 discussing procedural content generation in its various guises. Links to the...
The Elder Scrolls II: Daggerfall Description Use of Procedural Content Generation Methods External Links The Elder Scrolls II: Daggerfall - Wikipedia entry for the Elder Scrolls II:...
The Elder Scrolls IV: Oblivion Description Use of Procedural Content Generation Methods External Links The Elder Scrolls IV: Oblivion - Wikipedia entry for The Elder Scrolls IV: Oblivion.
The Germinator Developer: superflat Released: 2008 Genre: Shoot 'em up Platforms: Microsoft Windows Requirements: XP (SP2 or above)/ Vista A GPU capable of Shader Model 2.0, 64mb...
The Sentinel Publisher: Firebird Designer: Geoff Crammond Released: 1986 Description A strategy-puzzle game set in a series of three-dimensional checkerboard landscapes involving...
On May 4, 2008, TIGSource announced that they were holding a create a 'Tiger Assault Freeform' competition. The competition runs from May 5, 2008 to June 2, 2008 and features procedural content...
This page is used as a to do list for things that need doing on the pcgwiki. Ongoing actions and maintenance There is always an need to update the news items with anything procedurally related. Try...
Articles Fundamentals Level Design World Design Procedural Storytelling Algorithms Games Genre Platform Players Series Software license Year...
Tribal Trouble Download: http://tribaltrouble.com/download Website: http://tribaltrouble.com PCG Types: Runtime random level generation Description A two-player real time strategy...
UFO: Alien Invasion Developer: UFO: Alien Invasion Team Series: X-COM series Genre: First person shooter License: GNU General Public...
Umbrarum Regnum Website: http://umbrarumregnum.110mb.com/index.html Description Use of Procedural Content Generation Methods External Links
Unangband: The Unnamed Angband Developer: Andrew Doull Series: Angband variants Genre: Hack and slash, Role-playing game, Turn based strategy game, Roguelikes Modes: Single...
Description Code Example External Links A Real-Time Procedural Universe - Sean O'Neil: Discussion of procedural techniques for Elite style generation of a universe. Extract from The Backroom Boys:...
Description User generated content (UGC) is an increasingly important part of the Internet with some of the largest sites, such as Wikipedia and Youtube built entirely from this media. The...
Description Voronoi Diagrams is an algorithm where one first randomly places points on a map (or a table, etc.) Then the algorithm counts the nearest point for every pixel (or unit, etc), and...
Wall of the Words Developer: Robson Released: 2008 Platforms: Microsoft Windows Download: http://iceyboard.no-ip.org/files/wotw.zip Description Wall of the Words was developed as a...
Name: Walter D Pullen Need a short description. PCG Wiki References External Links Walter D Pullen - Wikipedia entry for Walter D Pullen.
Warning Forever Latest Version: v1.07 / 10 July 2005 Website: http://www18.big.or.jp/~hikoza/Prod/index_e.html Description Use of Procedural Content Generation Methods External...
WaterBoy Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10984 Description WaterBoy is one of several prototype games written during the design of Spore, that Maxis...
Watson Developer: mjau Released: 2008 Platforms: Microsoft Windows, Linux Download: Windows, Linux (x86) Description Watson was developed as a part of the inaugral TIG Source...
Description Code Example External Links
Weird Worlds: Return to Infinite Space Developer: Digital Eel Publisher: Shrapnel Games Series: SaIS series Released: November 4, 2005 Genre: Space trading and combat...
.werkkzeug Developer: .theprodukkt Released: 2004 Genre: demomaker Platforms: Microsoft Windows License: freeware Website: http://www.werkkzeug.com/ Description Use of...
According to Wikipedia, the world largest wiki site: A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible game play spaces. This...
Name: Will Wright Roles: Designer, Author Need a description. PCG Wiki References External Links Will Wright - Wikipedia entry for Will Wright.
World Machine Website: http://www.world-machine.com/ Description Use of Procedural Content Generation Methods External Links
X-Com: UFO Defense (Also known as X-Com: Enemy Unknown) PCG Types: Runtime random level generation Description Use of Procedural Content Generation Methods X-Com: UFO Defense uses a...
Name: Yoav I H Parish Need a short description. PCG Wiki References External Links Yoav I H Parish - Wikipedia entry for Yoav I H Parish.
Name: Ysaneya Need a short description. PCG Wiki References External Links Ysaneya - Wikipedia entry for Ysaneya.
ZICZAC Developer: 0rel Released: 2008 Genre: Puzzle Platforms: Microsoft Windows Download: http://www.0rel.com/download/ziczac_final/ziczac.exe Description was developed as a...
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