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3D Tomb II Developer: Mathieu Henri Designer: Mathieu...
Short for 7 Day Roguelike, 7DRLs are a roguelike written in 168 hours or less. An annual competition encourages 7DRLs to be written, although technically this can be done at any time. External...
8BITARHERO Developer: Arthur Lee Designer: Arthur Lee Website: http://www.insignificantstudios.com/8bitarhero PCG Types: runtime-random-level-generation From the website: 8BITar...
Adaptive difficulty is the process of adjusting the game in reaction to the player. By spawning new enemies or powering up existing enemies if the player is progressing quickly through the game, or...
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Algorithmic difficulty is the design and placement of game content to correspond to an escalating 'difficulty level' in the game: either by generating content to correspond to a difficulty level,...
An algorithm is a sequence of deterministic steps that results in something usefull being done. So PCG algorithm is one that either generates a large amount of content for a small investment of...
Name: {$name} Need a short description. PCG Wiki References External Links Andrew Doull - Wikipedia entry for Andrew Doull.
Name: Andrew Sidwell Andrew Sidwell is the current maintainer of Angband. PCG Wiki References External Links
Angband Developer: Andrew Sidwell et al. Series: Angband variants Released: 1990 Genre: Hack and Slash, Role-playing game, Turn based strategy game, Roguelikes Modes: Single...
Apophenia One possible game Developer: Noyb Released: 2008 Platforms: Microsoft Windows Download: http://files.filefront.com/apopheniazip/;10658034;/fileinfo.html PCG...
Apples and Oranges Example of game play Developer: zradick Released: 2008 Platforms: Java Download: http://www.trackzgame.com/downloads/ApplesAndOranges-v0.00.01.zip PCG...
Apple tree - feed the hungry birds Developer: antont Released: 2008 Genre: God game Platforms: Microsoft...
This is a listing of articles, arranged by subject. For other external resources, see the Links page. Fundamentals On this Wiki What PCG is - An overview and taxonomy of different types of...
Description Code Example PCG Wiki References External Links Artificial Life - Wikipedia article on Artificial Life.
Artificial Nature Developer: jph wacheski Released: 2008 Genre: Shoot 'em up Platforms: Microsoft Windows, Linux, Mac OS/X Download: Windows, Windows lofi Linux, Mac OS/X PCG...
A development blog for UnAngband which frequently features discussion about procedural content generation in games. The Death of the Level Designer is a series of articles discussing procedural...
Name: Atari Description John Harris argues that a signature of Atari games is '[a]n emphasis on procedural content as opposed to hard content.' Atari was more likely to give the player...
Automatic Game Design is the name used by Julian Togelius for the combination of procedural generation techniques with evolutionary computation. The evolutionary algorithms are used as global...
Avida Avida is software in development at Michigan State University. This is an artificial life implementation similar to Core War where programs in an emulated environment compete for CPU...
Because it's fun, Fay Developer: Oxeye Game Studio Released: 2008 Genre: Platform Platforms: Microsoft Windows, Mac OS/X Download: Windows, Mac OS/X PCG Types: Runtime Random...
Beneath Apple Manor Designer: Don D. Worth Released: 1978 Genre: Role-playing game Modes: Single player Platforms: Apple...
Biocosm Developer: Ivan Released: 2008 Platforms: Microsoft Windows, Mac OS/X Download: Windows, Mac OS/X Biocosm was developed as a part of the inaugural TIG Source Procedural...
Biome Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10493&lang=en Website: http://www.spore.com/comm/prototypes Biome is one of several prototype games written...
Black Shades A gameplay scene Developer: Wolfire Games Released: 2002 Genre: Shoot 'em up Platforms: Microsoft Windows, Mac OSX,...
BlockRogue http://www.goodgamery.com/pub/blockrogue_title.jpg BlockRogue's title image. http://www.goodgamery.com/pub/blockrogue_laser.jpg One of the laser puzzles in...
Description Code Example Python example: m = 11*19 #large primes should be used xi = 9 def rng(): global xi xi = (xi * xi) % m return xi for i in range(12): print...
Borderlands Developer: Gearbox Software Publisher: 2K Games Engine: Unreal Engine 3 Released: In development Genre: First-person shooter, Role-playing game Modes: Single player,...
This page is for discussion of all bugs and quirks relating to the wikidot syntax and for tracking outstanding issues raised with wikidot relating to these issues. Please check the community portal...
Canabalt Developer: Adam Saltsman Engine: flixel Genre: One button game, Platform Platforms: Flash, iPhone Website: http://adamatomic.com/canabalt/ Use of Procedural Content...
Captain Forever Designer: farbs Website: http://www.captainforever.com/ Named in tribute to Warning Forever, Captain Forever features a space ship which you upgrade by building it with...
List PCG games by: Genre Platform Single or multiplayer mode Year released Series Software license See Also List of All PCG Games Major PCG Games External Links List of Roguelikes
Cave9 Developer: Carlo Caputo Genre: Platform Modes: Single player Platforms: Linux Latest Version: 0.3 / September 15,...
Cave-Gen Engine: Game Maker Download: dungen.rar Website: properundead.com A cave generator built in Game Maker. Use of Procedural Content Generation Methods PCG Wiki...
"A cave is a natural opening large enough to admit a human explorer and which some explorers, at least, choose to call a cave" -Caving Basics, NSS In nature, caves are formed by chemical...
Cell Culture Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10513&lang=en Website: http://www.spore.com/comm/prototypes Description Cell Culture is one of...
A cellular automata is a grid of cells, each one having a state, and a rule for determining what state a cell transitions to based on the state of it and its neighborhood. All cells have the same...
Name: Chaim Gingold Need a short description. PCG Wiki References External Links Chaim Gingold - Wikipedia entry for Chaim Gingold.
Champions Online Description Use of Procedural Content Generation Methods From an interview with John Needham: We’ve got a dynamic content system which allows us to spawn unique zones,...
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Name: Chris Delay Need a short description. PCG Wiki References External Links Chris Delay - Wikipedia entry for Chris Delay.
Name: Chris Hecker Need a short description. PCG Wiki References External Links Chris Hecker - Wikipedia entry for Chris Hecker.
CityEngine Download: http://www.procedural.com/purchase/trial.html Website: http://www.procedural.com/ From the website: The manual modeling of urban environments with existing...
Description Related to Dungeon Generation, City Generation is the process of creating a city like environment through PCG techniques. City Generation features less frequently in games with...
City Maze Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10511&lang=en Website: http://www.spore.com/comm/prototypes Description City Maze is one of several...
Sid Meier's Civilization IV Developer: Firaxis Games Publisher: 2K Games & Aspyr Designer: Soren Johnson Series: Civilization...
Name: {$company_name} Description External Links Company - Wikipedia entry for Company.
Name: {$company_name} {$company_logo} Company Type: {$company_type} Founded: {$foundation} Headquarters: {$location_city} Key...
These are some high level concepts that you may find useful or intriguing as a part of writing code for procedural content.
Contact moc.liamg|lluodwerdna#moc.liamg|lluodwerdna for any administrative issues.
Conway's Game of Life Designer: John Horton Conway Released: 1970 Modes: no-player Platforms: Widely ported PCG Types: dynamic-systems Description The Game of Life is a...
Crowd Series: Spore prototypes Download: http://www.spore.com/static/war/images/community/prototypes/crowd2.zip Website: http://www.spore.com/comm/prototypes Description Crowd is one...
Curveship Developer: Nick Montfort Website: http://curveship.com/ PCG Types: Procedural puzzles and plot generation From the website: Curveship is an interactive fiction system that...
Name: Danc Need a short description. PCG Wiki References External Links Danc - Wikipedia entry for Danc.
Name: Dan Kline Need a short description. PCG Wiki References External Links Dan Kline - Wikipedia entry for Dan Kline.
Darby's Run Developer: Lazycow Released: 2008 Platforms: Microsoft Windows, Linux Download: http://www.lazycow.de/darby/darbysrun.zip Description Darby's Run was developed as a...
Dark Chronicle (Also known as Dark Cloud 2) Developer: Level-5 Publisher: Sony Computer Entertainment Series: Dark Cloud series Released: November 28, 2002 Genre: Role-playing...
Dark Cloud Developer: Level-5 Publisher: Sony Computer Entertainment Series: Dark Cloud series Released: December 4, 2000 Genre: Role-playing game Modes: Single...
Darwinia Developer: Introversion Software Publisher: Introversion Software, Ambrosia Software, Cinemaware Marquee/eGames, Stomp Designer: Chris Delay Series: Darwinia...
Day
Name: Dean Macri Need a short description. PCG Wiki References External Links Dean Macri - Wikipedia entry for Dean Macri.
Depths of Peril Developer: Soldak Entertainment Series: diablo-clones Released: September 5, 2007 Genre: Role-playing game Modes: Single player Platforms: Microsoft...
DescrEditor2 Download: http://www.infinity-universe.com/Infinity/Downloads/DescrEditor2.zip Description Story and Descriptions editor for Infinity: The Quest for Earth. Uses an XML based...
Design of Level Content is the use of PCG techniques at the design stage to build game assets such as levels, enemies and weapons. Due to the increasing cost of content design, PCG can supplement...
Diablo Developer: Blizzard North Publisher: Blizzard Entertainment, Ubisoft, Electronic Arts, Electronic Arts Victor Designer: Erich Schaefer, David Brevik, Max Schaefer, Eric...
External Links Top 5 best Diablo Clones at gameriot.com.
Diablo II Developer: Blizzard North Publisher: Blizzard Entertainment, Sierra Entertainment, Hanbitsoft Designer: David Brevik, Stieg Hedlund, Erich Schaefer, Max Schaefer, Eric...
Diablo III Series: Diablo Description Use of Procedural Content Generation Methods From The Ten Commandments of Diablo III: Importantly, the team is working hard to make the random...
Diablo II: Lord of Destruction Developer: Blizzard North Publisher: Blizzard Entertainment, Sierra Entertainment Series: Diablo Released: June 29, 2001 Genre: Role-playing...
See also: diablo-clones
The Diamond-Square Algorithm is an improvement on the Midpoint Displacement Algorithm which reduces the visual artifacts of that algorithm by including an intermediate step which considers diamond...
These structures are formed by particles governed by brownian motion colliding with and depositing onto a substrate. The substrate expands into a fragile tree or snowflake like structure. Code...
Dire Press Fractal World Generator Developer: John Olsson Publisher: Dire Press Platforms: Web CGI Website: Fractal World Generator This generates a world map based on a random...
Dire Press Random Dungeon Generator Developer: Dire Press Platforms: Web CGI Website: Random Dungeon Generator This is a web-based random dungeon generator for a D20 like...
DragonStabber Developer: kingbaggot Released: 2008 Platforms: Flash Download: http://www.kingbaggot.com/dragonStabber.html Description DragonStabber was developed as a part of the...
Dryad Description Use of Procedural Content Generation Methods External Links Dryad - Research software for generating trees created by the Stanford Virtual Worlds Group
DungeonDoom Developer: Borderline Interactive Designer: Leif Dehmelt Engine: Doom 3 Genre: Action RPG Latest Version: 8.2 / 2007-06-24 Download: DungeonDoom...
Dungeon generation is the first example of procedural generation of levels in games: Rogue and Beneath Apple Manor both feature creation of a new level consisting of a number of rooms connected by...
DungeonMaker A generated dungeon Developer: Peter Henningsen Released: 2002 Platforms: Microsoft Windows License: GNU GPL Latest Version: 2.05 / January 20,...
Slaves to Armok II: Dwarf Fortress Developer: Tarn Adams Publisher: Bay 12 Games Designer: Tarn Adams, Zach Adams Released: August 8, 2006 Genre: God game,...
Dynamic systems such as weather, and group and crowd behaviour, can be modelled using PCG techniques. In particular, artificial intelligence (AI) and procedural content generation will usually...
Description Weather simulation can be as simple as a markov chain or as complicated as a simulation of the physical processes that lead to weather. Code Example PCG Wiki References Dwarf Fortress...
Many early computer games attempted to overcome constraints on memory and storage by generating their game levels using PCG techniques on-the-fly. Elite is one of the first examples of this. The...
Dyson Developer: haowan Borsato Released: 2008 Platforms: Microsoft Windows Download: http://www.deadrock-game.com/files/Dyson.rar Description Dyson was developed as a part of the...
Egg Worm Generator Website: http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/ From the website: This was supposed to be a shooter, where you shoot peacefully evolving...
Elf Treetop City Title screen On entering the game Developer: Sean Barrett Designer: Sean Barrett Released: July 18, 2008 Genre: God game, Roguelikes Modes: Single...
Elite Developer: David Braben and Ian Bell Publisher: Acornsoft, Firebird Designer: David Braben and Ian Bell Series: Elite series Released: 1984 Genre: Space trading and...
enelin10 Developer: rnx Released: 2008 Website: http://proj.phk.at/el/10/ Description enelin10 was developed as a part of the inaugral TIG Source Procedural Content Generation...
Name: Eskil Steenberg Need a short description. PCG Wiki References External Links Eskil Steenberg - Wikipedia entry for Eskil Steenberg.
Name: Ethan Kennerly Need a short description. PCG Wiki References External Links Ethan Kennerly - Wikipedia entry for Ethan Kennerly.
euphoria Engine Developer: NaturalMotion Released: 2007 Genre: Game Engine Platforms: Microsoft Windows , Xbox 360, Playstation...
Evarium Each critter is represented by a symetrical coloured shape. Developer: Ralph Haygood Platforms: Facebook,...
EVE Online Box cover image Developer: CCP hf Released: 2003 Platforms: Microsoft Windows, Mac OSX, Linux Website: http://www.eveonline.com PCG Types: Universe generation...
This page is used to show examples of how to create and edit wiki pages on the PCG wiki, as well as the thinking behind the way the wiki is structured. Note you need to have an account to create a...
Exile Description Use of Procedural Content Generation Methods External Links Exile - Wikipedia entry for Exile.
Blogs Ascii Dreams - UnAngband development blog by Andrew Doull. Chris Hecker's Website - Website of Chris Hecker, one of the developers of Spore. Game of Design features an ongoing article series...
Facade Description Use of Procedural Content Generation Methods External Links Facade - Wikipedia entry for Facade.
Far Cry 2 Developer: Ubisoft Montreal Publisher: Ubisoft Engine: Dunia Released: In Development Genre: First-person shooter Modes: Single player,...
Federation Of Free Traders Developer: Paul Blythe Publisher: Gremlin Released: 1998 Genre: Space trading and combat simulator Modes: Single player Platforms: Commodore Amiga,...
{$name} Brief description here Use of Procedural Content Generation Methods PCG Wiki References Images on Flickr External Links Game - Wikipedia entry for Game. Game - StrategyWiki entry...
Fire propagation is a class of algorithms use to simulate the spread of fire that fall under dynamic-systems. The complexities of fire propagation is that this involves destruction of the...
The fallacy that any sufficiently complex technology is five years away from complete implementation. The canonical example is from Artificial Intelligence, which has promised solutions to computer...
flixel Platforms: Flash Website: http://flixel.org From the website: flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash...
Code Example PCG Wiki References External Links Interview: The Making of Dwarf Fortress - Interview of Tarn Adams on Gamasutra including examples of the newly implemented fluid dynamics model in...
Description Code Example PCG Wiki References External Links Random Scattering: Creating Realistic Landscapes - Mick West Random forest generation for Umbrarum Regnum. Practical Procedural Modeling...
The term Fractal was coined and popularized by Benoit B Mandelbrot. It describes a broad set of shapes. Defining characteristics include non-integer dimension, or an interesting mismatch of...
Description AKA Fractal drainage systems. Looking at a map of North America, the Great Divide shows which ocean any point of land drains to. Looking at either side, the drainage basins of major...
Description Brownian motion is a physical phenomena that Einstein used to demonstrate the existence of atoms. It can be modeled with a random walk, each instant a direction is chosen independent of...
Name: Francis Spufford Need a short description. PCG Wiki References External Links Francis Spufford - Wikipedia entry for Francis Spufford.
Frontier Elite 2 Description Use of Procedural Content Generation Methods External Links Frontier: Elite 2 - Wikipedia entry for Frontier: Elite 2.
{$name} PCG Types: runtime-random-level-generation, dynamic-world-generation, dynamic-systems FUEL is an open world racing game. Use of Procedural Content Generation Methods The...
FxGen UI screenshot Developer: Johann Nadalutti License: GPL, LGPL Latest Version: 0.6a / July 30, 2008 Download: Sourceforge Website: http://www.fxgen.org/ PCG...
Name: Gabe Newell Need a short description. PCG Wiki References External Links Gabe Newell - Wikipedia entry for Gabe Newell.
Galactic Arms Race Developer: University of Central Florida Genre: Shoot Em Up Download: http://gar.eecs.ucf.edu/index.php?content=downloads Website: http://gar.eecs.ucf.edu From...
The PCG wiki is building a gallery of procedural images for each procedural algorithm. See this thread for details on how to contribute to this gallery. If one of these is intresting, see its...
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See Also Categorized Lists of PCG Games Major PCG Games
List games by: Genre Platform Single or multiplayer mode Year released Series Software license All Games Featuring Procedural Generation See Also List of All PCG Games Major PCG Games External...
Gaslight Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10755 Website: http://www.spore.com/comm/prototypes Description Gaslight is one of several prototype games...
Gearhead Description Use of Procedural Content Generation Methods External Links GearHead at roguebasin.
genmud Developer: John Arras Designer: John Arras Released: November 24, 2002 Genre: MUD Modes: Multiplayer License: MIT Input: Keyboard Latest Version: 1.6.7 / March 24,...
Generative art is art that has been created through randomized or semi-random processes which run independently of the artist. These processes are typically computer based using procedural...
Description A genetic algorithm is some variation of the following scheme: Start with a random initial population. Repeat the following: Evaluate the fitness of each member of the...
Genocide Automation From the review: Genocide Automation, which was featured at Sense of Wonder Night (an indie game showcase at the Tokyo Game Show), is less a game than an exploration...
Name: Gillian Smith Occupation: PhD Student Website: http://www.soe.ucsc.edu/~gsmith Email: ude.cscu.eos|htimsg#ude.cscu.eos|htimsg Gillian Smith is a PhD Student at the University of...
Name: Glenn Wichman Website: http://www.wichman.org/glenn.html Glenn Wichman was one of the developers of Rogue. PCG Wiki References External Links Glenn Wichman - Wikipedia entry for Glenn...
GonzagoGL Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10757 Website: http://www.spore.com/comm/prototypes Description GonzagoGL is one of several prototype games...
Grome Editor Website: http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor Description Use of Procedural Content Generation Methods External Links
GroundWiz Genre: Plug-in License: Commercial Download: Windows Website: http://www.gugila.com/products.html From the website: GroundWiz is a plug-in for 3ds Max/VIZ for making...
GroundWiz Lite Genre: Plug-in License: Free for Noncommercial Use Download: Windows Website: http://www.gugila.com/products.html From the website: This version of GroundWiz is...
Hack Description Use of Procedural Content Generation Methods External Links Hack - Wikipedia entry for Hack.
Name: Hans Meinhardt Need a short description. PCG Wiki References External Links Hans Meinhardt - Wikipedia entry for Hans Meinhardt.
Description Code Example External Links Hash Function - Wikipedia article on Hash Functions.
A height map is a system that stores terrain by representing height (Z) as a function of horizontal position (X,Y), that is Z = f(X,Y). In other words, every place has exactly one altitude, a...
Hellgate: London Description Use of Procedural Content Generation Methods External Links Hellgate: London - Wikipedia entry for Hellgate: London.
Hinterland Website: http://www.tiltedmill.com/hinterland/ Description Use of Procedural Content Generation Methods External Links Hinterland - Wikipedia entry for Hinterland.
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar pallette with options. To create a link to a new page,...
Name: Hugh Smith You can't eat a rendered Donut Occupation: Software Engineer working on Graphics Rendering and Game...
Name: Hugo Elias Need a short description. PCG Wiki References External Links Hugo Elias - Wikipedia entry for Hugo Elias.
Name: Ian Bell Need a short description. PCG Wiki References External Links Ian Bell - Wikipedia entry for Ian Bell.
When items are randomly generated, it becomes easier to withhold information about them from the player. A game can have various kinds of identify systems which encourage the player to either...
Infinite Mario Bros Developer: Markus Persson Genre: Platform Platforms: Java License: Public domain Download: Source code Website: http://www.mojang.com/notch/mario/ From the...
Infinity: The Quest for Earth Developer: Ysaneya PCG Types: Dynamic World Generation Description Use of Procedural Content Generation Methods External Links Infinity: The Quest for...
An increasingly common technique, particularly in middleware such as as SpeedTree is to dynamically vary the parameters of in-game entities to create a large possible number of entities with a...
IRDC09 - Europe runs from November 6th to 8th, 2009. Full Name: IRDC Europe - Geneva 2009 Place: Geneva, Switzerland Venue: CERN Organizer: Mario Lassnig More details are at...
Description From the announcement: All are welcomed, but please register at the roguebasin page if you intend to come so that we could properly plan ahead. External Links Announcement on...
IRDC09 - Europe runs from November 6th to 8th, 2009. Full Name: IRDC Europe - Geneva 2009 Place: Geneva, Switzerland Venue: CERN Organizer: Mario Lassnig More details are at...
Invite your friends to join this Wiki!
Main article: Left 4 Dead We can't look at the source code to check, we must rely on developer commentary etc. The presence of music files doesn't prevent the music from being procedural, the Music...
An iterated function system (IFS) is a self similar fractal. It is defined as a set of transformations, and the output is the set of points that are invariant under these transforms. That is, each...
Name: {$name} Need a short description. PCG Wiki References External Links Jacob Olsen - Wikipedia entry for Jacob Olsen.
Name: Jay Barnson Blog: http://www.rampantgames.com/blog/ Jay Barnson, also known as The Rampant Coyote, is a game developer that has been involved with both commercial and indie...
Name: Jay Wilson Need a short description. PCG Wiki References External Links Jay Wilson - Wikipedia entry for Jay Wilson.
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Name: Jess Martin Need a short description. PCG Wiki References External Links Jess Martin - Wikipedia entry for Jess Martin.
Jetblade Website: Google Code Project Jetblade is a 2D platforming game in the style of the Metroid and Castlevania series, with procedurally-generated maps. At the moment it is...
Name: Joe Hewitt Need a short description. PCG Wiki References External Links Joe Hewitt - Wikipedia entry for Joe Hewitt.
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Who can join? Anyone with an interest in Procedural Content Generation can join: as a developer you are encouraged to. Feel free to contribute to this site in any way you think you can: either by...
Name: Julian Togelius Born: April 6,...
Just Cause Description Use of Procedural Content Generation Methods External Links Just Cause - Wikipedia entry for Just Cause.
Name: Ken Perlin Need a short description. PCG Wiki References External Links Ken Perlin - Wikipedia entry for Ken Perlin.
Name: Kim Pallister Need a short description. PCG Wiki References External Links Kim Pallister - Wikipedia entry for Kim Pallister.
.kkrieger Developer: .theprodukkt Engine: .werkkzeug Released: 2004 Genre: First-person shooter Modes: Single player Platforms: Microsoft...
Landcraft Platforms: Flash Website: http://lab.parkstudio.ru/terra/ Description Use of Procedural Content Generation Methods External Links
Landscape Studio Platforms: Java Website: http://landscapestudio.omgames.co.uk/ Description Use of Procedural Content Generation Methods External Links
Laser Bunny - Adventures in the Alien Death Mines! Developer: moogle Released: 2008 Genre: Shoot 'em up Platforms: Microsoft...
Left4Dead Left 4 Dead (hereafter L4D) is a multiplayer first person shooter that places the human survivors against the infected (zombies). Players team up either against the AI controlled...
Lifegas aka conway dodging/shooting, no title Developer: whitespace Released: 2008 Genre: Shoot 'em up, Puzzle Download: http://www.filedropper.com/lifegas Description Lifegas aka...
Description The most common (and easiest to implement) Pseudo Random Number Generator is probably the Linear Congruential Generator. The basic idea is to multiply the last number with a factor a,...
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
See Also List of All PCG Games Categorized Lists of PCG Games Major PCG Games
Lobotron Developer: grickman Released: 2008 Platforms: Microsoft...
Love Developer: Eskil Steenberg Description Love is a procedurally generated, massively multiplayer game designed by one person: Eskil Steenberg. Use of Procedural Content Generation...
Description Created to model yeast and fungi, but better known for plant generation. Used to generate plants ranging from weeds to trees. Code Example PCG Wiki References External Links L-system -...
Name: Lucy Bradshaw Need a short description. PCG Wiki References External Links Lucy Bradshaw - Wikipedia entry for Lucy Bradshaw.
Description Mad Libs is a technique jokingly named after the word game of the same name. It's often used as a reference to an algorithm, which fills the blanks in a hand made (as opposed to...
Description From the keynote: creative tools that are for both fun and play Code Example External Links Magic Crayons: Spore and beyond
Featured Article Mazes are a classic staple of adventure games… (more) News November 10, 2009 Blog post on AI Gamedev covering the procedural level geometry in Left 4 Dead 2. November 6,...
The following games feature procedural content generation as a main or the main feature of the game play: Borderlands promises to have extensive procedural content when it is released Elite and...
A map requires values over a 2d or 3d grid. It forms the space that a player occupies and interacts with.
From the competition website: This competition is about learning, or otherwise developing, the best controller (agent) for a version of Super Mario Bros. This uses a modified version of the...
Description Markov chain is a procedural algorithm used to make coherent chains of values, instead of just random noise. It can be used from realistic temperatures to random names to matching...
Name: Maxis Description External Links Maxis - Wikipedia entry for Maxis.
Description "You are in a maze of twisty little passages, all alike." -Adventure Mazes are a classic staple of adventure games. To have variety across replays and to devalue strategy guides,...
Megaterrain Website: http://www.megaterrain.com/ Description Use of Procedural Content Generation Methods External Links
Description Code Example PCG Wiki References External Links MegaTexture - Wikipedia article on MegaTextures. Sparse Virtual Textures - Sean Barrett's web page on sparse virtual textures. Molly...
Description Code Example External Links Mersenne Twister - Wikipedia article on the Mersenne Twister.
Name: Mick West Need a short description. PCG Wiki References External Links Mick West - Wikipedia entry for Mick West.
The Midpoint Displacement Algorithm is a method of generating a height map by assigning a height value to each of the four corners of a rectangle, and then subdividing the rectangle and each...
Minecraft Developer: Markus Persson Platforms: Java Download: Browser Website: http://www.minecraft.net/ Minecraft is a single and/or multiplayer sandbox block based building...
Minesweeper Description Use of Procedural Content Generation Methods External Links Minesweeper - Wikipedia entry for Minesweeper. Minesweeper vs Solitaire - Article on Ascii Dreams blog...
Minus Developer: Melly Released: 2008 Download: http://www.filedropper.com/minus_4 Description Minus was developed as a part of the inaugural TIG Source Procedural Content Generation...
MMORPG Tycoon Developer: mewse Released: 2008 Platforms: Microsoft Windows, Mac OSX Download: Windows, Mac OSX Description MMORPG Tycoon was developed as a part of the inaugural...
continued from news… March 31, 2009 Article on RockPaperShotgun about SYNTH. March 30, 2009 Article on RockPaperShotgun about Spelunky. March 23, 2009 Presentation by Eskil Skeenburg on the...
Name: Mores Prachyabrued Need a short description. PCG Wiki References External Links Mores Prachyabrued - Wikipedia entry for Mores Prachyabrued.
Moria Description Use of Procedural Content Generation Methods External Links Moria - Wikipedia entry for Moria.
Mount & Blade Developer: TaleWorlds Publisher: Paradox Interactive Designer: Armagan Yavuz Released: In development Genre: Sandbox, Simulation, Action RPG Modes: Single...
Mujakwi Developer: Fifth Released: 2008 Genre: Shoot 'em up Platforms: Microsoft Windows Download: http://www.l-ames.com/logan/mujakwi.zip Description Mujakwi was developed as a...
Multiwinia Developer: Introversion Software Series: Darwinia Released: 1 September 2008 Genre: Real Time Strategy Modes: Multiplayer, Singleplayer (with bots) Rating: 76...
Murder Developer: Kingsley Harrison Publisher: US Gold Designer: Grant Harrison, Jason Kinglsey Released: 1990 Genre: Adventure game Modes: Single player Platforms: Atari ST,...
Manually coming up with names for places, people and other entities can be difficult. Ensuring that those names are believable in the context of the usage they are put to, even more so. Random...
Description Code Example External Links Natural Language Processing - Wikipedia article on Natural Language Processing. Learning to Map Sentences to Meaning - A highly comprehensive one hour...
Nem's Mega 3d Terrain Generator Website: http://nemesis.thewavelength.net/index.php?p=8 Description Use of Procedural Content Generation Methods External Links
NetCity Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10757 Website: http://www.spore.com/comm/prototypes Description NetCity is one of several prototype games...
NetHack Platforms: Windows, Linux, OS/2, Macintosh, Amiga, Atari, Source code Latest Version: 3.4.3 / 08 Dec 2003 Download: official site Website: www.nethack.org Description Use...
Neverie Website: http://www.neverie.com/map.php - deadlink Description Use of Procedural Content Generation Methods External Links A wiki for randomly generated cool stuff - link by Rob...
November 10, 2009 Blog post on AI Gamedev covering the procedural level geometry in Left 4 Dead 2. November 6, 2009 Conference runs until November 8, 2009 at CERN, Switzerland on...
Name: Noah Gibbs Need a short description. PCG Wiki References External Links Noah Gibbs - Wikipedia entry for Noah Gibbs.
Noctis Description Use of Procedural Content Generation Methods External Links Noctis - Wikipedia entry for Noctis.
Oangband Series: Angband variants Website: oangband.com Description Use of Procedural Content Generation Methods External Links Game - Wikipedia entry for Game.
OBLIGE Level Maker Download: http://sourceforge.net/project/showfiles.php?group_id=176314 Website: http://oblige.sourceforge.net/ PCG Types: design-of-level-content Description From...
Name: Oleg Yavorsky Need a short description. PCG Wiki References External Links Oleg Yavorsky - Wikipedia entry for Oleg Yavorsky.
Ontogenetic algorithms attempt to duplicate the end result of a physical process without emulating the intermediate steps. In this sense, they are an ad hoc algorithm instead of a simulation....
Particleman Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10490&lang=en Website: http://www.spore.com/comm/prototypes Description Particleman is one of several...
Name: Pascal Mueller Need a short description. PCG Wiki References External Links Pascal Mueller - Wikipedia entry for Pascal Mueller.
Brief description here Code Example PCG Wiki References Images on Flickr The following images on Flickr have been generated using : External Links Algorithm - Wikipedia article on Algorithm.
{$name} Brief description here Use of Procedural Content Generation Methods PCG Wiki References Images on Flickr External Links Game - Wikipedia entry for Game. [*Game - Entry in the...
Disgaea: Hour of Darkness Developer: Nippon Ichi Software Released: January 30, 2003 Genre: Turn Based Strategy Game, Role-playing game Platforms: PlayStation 2 PCG...
{$name} Brief description of software here Use of Procedural Content Generation Methods PCG Wiki References Images on Flickr External Links Software - Wikipedia entry for Software.
Description Examples External Links Taxonomy - Wikipedia article on Taxonomy.
About this Site The Procedural Content Generation Wiki was set up on the 11th of May, 2008 by Andrew Doull as a central repository of information about procedural content generation. This followed...
The basic idea of Perlin noise is to add layers (octaves) of noises. Higher octaves are more precise, in that they have more points (higher frequency), but are (usually) less weighted. Ken Perlin...
Permadeath is where dying forces you to completely restart the game, as opposed to returning to a save point. With procedurally generated levels, permadeath is less of a problem as it is unlikely...
Name: {$name} Need a short description. PCG Wiki References External Links Person - Wikipedia entry for Person.
Pixel City Developer: Shamus Young Designer: Shamus Young Released: 2009 Platforms: microsoft-windows License: GNU GPL Latest Version: 1.0.011 / May 8th,...
Plague Platforms: Python Download: http://sites.google.com/site/plaguelike/downloads Website: http://www.pygame.org/project/991/?release_id=1875 Plague is a real-time top down...
Plants can be generated by L-Systems, or their growth simulated in more detail. Code Example PCG Wiki References External Links FSPM07 - 5th international workshop on Functional Structural Plant...
Description Code Example External Links Procedural animation - Wikipedia article on Procedural Animation. How to Animate a Character You've Never Seen Before - Chris Hecker: Games Developer...
Events To be able to add events to the calendar below, either add a request to the forums or create a new page starting with 'event:' which will cause the event to be listed above. To request...
Takes place at University of Californa, Santa Cruz, October 12 2009 http://eis-blog.ucsc.edu/2009/10/eis-hosts-the-procedural-content-generation-symposium/ Notes from the symposium made by...
Procedural Generation is used on this wiki to indicate where procedural techniques are used in games which do not affect the game play 'significantly'. Examples include the use of procedural...
Term coined by Ian Bogost to describe games with a particular art style. None of the games described feature procedural content. External Links Persuasive Games: The Proceduralist Style, article on...
At the simplest level, procedural content generation can be used to change the door codes and other individual puzzle elements to prevent a user from getting the information off of a game FAQ...
Description Code Example PCG Wiki References External Links Algorithm - Wikipedia article on Algorithm. Technical Demonstration: Far Cry 2 - Video of procedural sky, dynamic weather and fire...
Code Example Procedural spooling is the use of procedural techniques to overcome hardware and software limitations as to the amount of data that can be read off from disk for games which use...
Description Any attempt to draw up a texture from scratch rather than importing external graphics files is Procedural Texture generation Code Example PCG Wiki References External Links Procedural...
Processing Website: http://www.processing.org/ Description Use of Procedural Content Generation Methods External Links Processing - Wikipedia entry for Processing.
Several programming competitions feature or have featured procedural content generation as a central theme. Programming Competitions TIG Source Procedural Content Generation Competition announced...
Description A source of numbers that is apparently random, but is deterministic. Specific algorithms include: linear-congruential-generator - simple. Blum Blum Shub - cryptographically sound, but...
Randomness is a necessary but not sufficient condition for a game to be considered procedural. A completely random game such as Solitaire or Poker is not usually considered procedural, however...
Description In Procedural Content Generation usually seedable Pseudo Random Number Generators are used to generate random numbers. Code Example External Links Random number generation - Wikipedia...
Description Code Example External Links Random Seed - Wikipedia article on random seeds.
Code Example PCG Wiki References External Links Random Walk - Wikipedia article on Random Walk.
Code Example PCG Wiki References External Links The Rapidly-Exploring Random Tree (RRT) Page Rapidly Exploring Random Trees - Blog post on using RRTs to generate river basins.
Description A reaction diffusion system is a model where the concentration of a set of chemicals is affected by A fixed set of reactions between the chemicals. Diffusion of the chemicals. Each...
Responsive Face Platforms: Java Website: http://mrl.nyu.edu/~perlin/facedemo/ This is a animation controlled by a minimum number of controls. The animations are kept from getting...
Rescue on Fractalus! {$image} {$image-caption} Description Rescue on Fractalus! was a very early (if not the first) game making use of fractal landscape generation. The game has the player...
Rescue: The Beagles Developer: nenad Released: 2008 Genre: platform Platforms: Microsoft...
River Raid Description Use of Procedural Content Generation Methods External Links River Raid - Wikipedia entry for River Raid.
Rogue Developer: Michael Toy, Glenn Wichman, Ken Arnold Engine: Curses library Released: 1980 Genre: Role-playing game, Roguelikes Modes: Single player Platforms: Widely...
Roguelikes are descendants of the game Rogue which feature procedurally generated dungeons consisting of rooms interlinked by tunnels. In Hack, NetHack and the majority of other roguelikes each...
External Links But is it an RPG? - Jay Barnson attempts to define the genre.
Runtime Random Level Generation is the generation of game levels while the game is being played, using PCG techniques. When speaking of Procedural Content Generation, most people envisage this type...
A sandbox, or open world game, is a game whose playing space is too large to be entirely built by hand. PCG Wiki References External Links Sandbox game - Wikipedia article on sand box games. The...
Sangband Series: Angband variants Website: http://www.thangorodrim.net/sangband.html Description Use of Procedural Content Generation Methods External Links
Name: Sean O'Neil Need a short description. PCG Wiki References External Links Sean O'Neil - Wikipedia entry for Sean O'Neil.
Name: Sega Description External Links Sega - Wikipedia entry for Sega.
Self Destruct Developer: Terry Cavanagh and Annabelle Kennedy Released: 2008 Genre: Shoot 'em up Download: http://distractionware.com/games/Self%20Destruct.zip Description Self...
Sometimes a group of things with a linear order to them is needed, whether notes in a song, letters in text, or numbers as parameters to other algorithms.
Sesame Seeds Developer: Pip Released: 2008 Platforms: Microsoft Windows Download: http://www.mediafire.com/?omy1nh8ul00 Description Sesame Seeds was developed as a part of the...
The Seven Cities of Gold Developer: Ozark Softscape Publisher: Electronic Arts, Ariolasoft Designer: Dani Bunten Released: 1984 Genre: Adventure game Modes: Single...
sfxr Developer: Tomas Pettersson Genre: Sound effects Platforms: Microsoft Windows , Mac, Source code Download: win32 , Mac port ,...
Description Code Example External Links Shuffling - Wikipedia article on Shuffling.
Add a new page
Name: Simon Carless Need a short description. PCG Wiki References External Links Simon Carless - Wikipedia entry for Simon Carless.
A redesign of Perlin Noise, also by Ken Perlin, simplex noise attempts to reduce the complexity of higher dimensional noise functions. Code Example PCG Wiki References Images on Flickr The...
sin(Surfing) Developer: twohalf Released: 2008 Platforms: Microsoft Windows Download: http://www.programexperts.com/ccount/click.php?id=9 Description sin(Surfing) was developed as...
Members: Moderators Admins
SLIGE Website: http://www.doomworld.com/slige/ PCG Types: design-of-level-content Description From the website: SLIGE is a Win32 (i.e. Windows 95 or NT or 3.1 with Win32s) program...
SMOKE Publisher: Intel Released: November 12, 2008 Genre: Tech-demo Platforms: Microsoft Windows License: Intel Sample Source...
Name: Soren Johnson Need a short description. PCG Wiki References External Links Soren Johnsonn - Wikipedia entry for Soren Johnson.
Space Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10628&lang=en Website: http://www.spore.com/comm/prototypes Description Space is one of several prototype...
SpeedTree Developer: Interactive Data Visualization, Inc Website: http://www.speedtree.com/ Description Use of Procedural Content Generation Methods External Links SpeedTree -...
Spelunky Developer: Derek Yu Designer: Derek Yu Engine: Game Maker Genre: Platform Modes: Single player Platforms: Windows License: Freeware Latest Version: 0.99.9B / 21...
Spore Developer: Maxis Publisher: Electronic Arts Games for Windows Designer: Will Wright Released: In development Website: http://spore.com PCG...
SPUG Series: Spore Prototypes Download: http://eu.spore.com/extra/?id=10626&lang=en Website: http://www.spore.com/comm/prototypes Description SPUG is one of several prototype...
S.T.A.L.K.E.R.: Clear Sky Description Use of Procedural Content Generation Methods External Links S.T.A.L.K.E.R.: Clear Sky - Wikipedia entry for S.T.A.L.K.E.R.: Clear Sky.
S.T.A.L.K.E.R.: Shadow of Chernobyl Description Use of Procedural Content Generation Methods External Links S.T.A.L.K.E.R.: Shadow of Chernobyl - Wikipedia entry for S.T.A.L.K.E.R.: Shadow...
Star Control II Description Use of Procedural Content Generation Methods External Links Star Control II - Wikipedia entry for Star Control II. Ultranomicon - Official Star Control Wiki The...
Starflight Developer: Binary Systems Publisher: Electronic Arts Description Use of Procedural Content Generation Methods The Planet Builder "About nine months after we started the...
Star Wars Galaxies Developer: LucasArts Publisher: Sony Computer Entertainment Released: June 25, 2003 Genre: Action RPG Website: http://starwarsgalaxies.station.sony.com PCG...
Name: Steven Peeler Need a short description. PCG Wiki References External Links Steven Peeler - Wikipedia entry for Steven Peeler.
Strange Adventures in Infinite Space Developer: Digital Eel Publisher: Cheapass Games, Astraware Series: SaIS series Released: March 15, 2002 Genre: Space trading and combat...
Subversion Released: In development Description Subversion was a possible Introversion product which for a period of time was being prototyped. Eventually it was sidelined in favour of a...
Super Secret Ninja Genre: platform Download: http://users.tkk.fi/~jjsalon2/projects/ninja.zip Website: http://users.tkk.fi/~jjsalon2/ Description Use of Procedural Content...
Survival Crisis Z Description Use of Procedural Content Generation Methods External Links Survival Crisis Z - Wikipedia entry for Survival Crisis Z. Survival Crisis Z on TIGSource.
SYNTH(tm) Designer: Rhys Paul Hovey Download: Windows, Windows 64 bit Website: http://www.moddb.com/games/synthtm PCG Types: procedural-generation From ModDB: SYNTH is a new...
Name: Tarn Adams Need a short description. PCG Wiki References External Links Tarn Adams - Wikipedia entry for Tarn Adams.
Teleological algorithms attempt to simulate the physical processes which result in the desired procedural output. Teleological algorithms are inevitably an approximation, but can produce emergent...
Description From Random Scattering: Creating Realistic Landscapes: Two competing methodologies in procedural content generation are teleological and ontogenetic. The teleological approach creates...
Terragen Description Use of Procedural Content Generation Methods External Links Terragen - Wikipedia entry for Terragen.
Terragen 2 Description Use of Procedural Content Generation Methods External Links Terragen 2 - Wikipedia entry for Terragen 2.
Terraineer Website: http://terraineer.sourceforge.net/ Description Use of Procedural Content Generation Methods External Links
Test Pilot Developer: Crackerblocks of TIGSource forums Genre: 2d Flight Sim Modes: Single...
Text Elite Series: Elite series Description Use of Procedural Content Generation Methods External Links Ian Bell's Text Elite Page
TextureBox Series: Spore prototypes Download: http://www.spore.com/static/war/images/community/prototypes/TextureBox.zip Website: http://www.spore.com/comm/prototypes TextureBox is...
Description AKA Procedural Texture generation. Code Example PCG Wiki References External Links Texture Synthesis - Wikipedia article on Texture Synthesis.
A six-part series of articles by Andrew Doull published on Ascii Dreams from December 2007 to January 2008 discussing procedural content generation in its various guises. Links to the...
The Elder Scrolls II: Daggerfall Developer: Bethesda Softworks Publisher: Bethesda Softworks Designer: Julian Lefay, Bruce Nesmith, Ted Peterson Series: Elder...
The Elder Scrolls IV: Oblivion Description Use of Procedural Content Generation Methods PCG Wiki References External Links The Elder Scrolls IV: Oblivion - Wikipedia entry for The Elder...
The Germinator Developer: superflat Released: 2008 Genre: Shoot 'em up Platforms: Microsoft Windows Requirements: XP (SP2 or above)/ Vista A GPU capable of Shader Model 2.0, 64mb...
The Procedurality Engine Publisher: Oddlabs Games Released: March 5, 2007 Platforms: Java License: GNU GPL From the website: The Procedurality engine is a spin-off from the...
The Sentinel Publisher: Firebird Designer: Geoff Crammond Released: 1986 Description A strategy-puzzle game set in a series of three-dimensional checkerboard landscapes involving...
Tidepool Series: Spore prototypes Download: http://eu.spore.com/extra/?id=11280&lang=en Website: http://www.spore.com/comm/prototypes Tidepool is one of several prototype games...
On May 4, 2008, TIGSource announced that they were holding a create a 'Tiger Assault Freeform' competition. The competition runs from May 5, 2008 to June 2, 2008 and features procedural content...
This page is used as a to do list for things that need doing on the pcgwiki. Ongoing actions and maintenance There is always an need to update the news items with anything procedurally related. Try...
ToeJam & Earl Developer: Johnson Voorsanger Productions Publisher: Sega Designer: Greg Johnson Series: ToeJam & Earl Released: March 12, 1991 Genre: Action...
Articles Fundamentals Level Design World Design Procedural Storytelling Algorithms Games Genre Platform Players Series Software license Year...
Tresure of the Rudras (Rudra no Hihō) Developer: Square Enix Released: 1996 Genre: JRPG Platforms: SNES PCG Types: instancing-of-in-game-entities Released in Japan, eventually...
Tribal Trouble Genre: Real Time Strategy Download: http://tribaltrouble.com/download Website: http://tribaltrouble.com PCG Types: Runtime random level generation Description A...
UFO: Alien Invasion Developer: UFO: Alien Invasion Team Series: X-COM series Genre: First person shooter License: GNU General Public...
Umbrarum Regnum Developer: Mingos Genre: RogueLike Modes: single player only Platforms: Windows, Linux Website: http://umbrarumregnum.110mb.com/ Description Umbrarum Regnum, aka...
Unangband: The Unnamed Angband Developer: Andrew Doull Series: Angband variants Genre: Hack and slash, Role-playing game, Turn based strategy game, Roguelikes Modes: Single...
Description Code Example PCG Wiki References External Links A Real-Time Procedural Universe - Sean O'Neil: Discussion of procedural techniques for Elite style generation of a universe. Extract...
User generated content (UGC) is an increasingly important part of the Internet with some of the largest sites, such as Wikipedia and Youtube built entirely from this media. The disadvantage with...
World Construction Set/Visual Nature Studio Developer: Gary R. Huber, Chris Hanson Publisher: 3D Nature, LLC Released: August...
Description Voronoi Diagrams is an algorithm where one takes any arbitrary (usually random) set of points on a map (or a table, etc.) Then the algorithm counts the nearest point for every pixel...
Wall of the Words Developer: Robson Released: 2008 Platforms: Microsoft Windows Download: http://iceyboard.no-ip.org/files/wotw.zip Description Wall of the Words was developed as a...
Name: Walter D Pullen Need a short description. PCG Wiki References External Links Walter D Pullen - Wikipedia entry for Walter D Pullen.
Warning Forever Latest Version: v1.07 / 10 July 2005 Website: http://www18.big.or.jp/~hikoza/Prod/index_e.html Description Use of Procedural Content Generation Methods External...
WaterBoy Series: Spore prototypes Download: http://eu.spore.com/extra/?id=10984 Website: http://www.spore.com/comm/prototypes Description WaterBoy is one of several prototype games...
Watson Developer: mjau Released: 2008 Platforms: Microsoft Windows, Linux Download: Windows, Linux (x86) Description Watson was developed as a part of the inaugral TIG Source...
Description Code Example External Links
Weird Worlds: Return to Infinite Space Developer: Digital Eel Publisher: Shrapnel Games Series: SaIS series Released: November 4, 2005 Genre: Space trading and combat...
.werkkzeug .werkkzeug3TE starting up Developer: .theprodukkt Released: 2004 Genre: demomaker Platforms: Microsoft...
According to Wikipedia, the world largest wiki site: A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible game play spaces. This...
Name: Will Wright Roles: Designer, Author Need a description. PCG Wiki References External Links Will Wright - Wikipedia entry for Will Wright.
World Construction Set/Visual Nature Studio Developer: Gary R. Huber, Chris Hanson Publisher: 3D Nature, LLC Released: August...
World Machine Website: http://www.world-machine.com/ Description Use of Procedural Content Generation Methods External Links
X-Com: UFO Defense (Also known as X-Com: Enemy Unknown) Series: X-COM PCG Types: runtime-random-level-generation Description Use of Procedural Content Generation Methods X-Com: UFO...
Name: Yoav I H Parish Need a short description. PCG Wiki References External Links Yoav I H Parish - Wikipedia entry for Yoav I H Parish.
Name: Ysaneya Need a short description. PCG Wiki References External Links Ysaneya - Wikipedia entry for Ysaneya.
ZICZAC Developer: 0rel Released: 2008 Genre: Puzzle Platforms: Microsoft Windows Download: http://www.0rel.com/download/ziczac_final/ziczac.exe Description was developed as a...
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