List All Pages
3D Tomb II
Developer:
Mathieu Henri
Designer:
Mathieu...
Short for 7 Day Roguelike, 7DRLs are a roguelike written in 168 hours or less. An annual competition encourages 7DRLs to be written, although technically this can be done at any time.
External...
8BITARHERO
Developer:
Arthur Lee
Designer:
Arthur Lee
Website:
http://www.insignificantstudios.com/8bitarhero
PCG Types:
runtime-random-level-generation
From the website:
8BITar...
Adaptive difficulty is the process of adjusting the game in reaction to the player. By spawning new enemies or powering up existing enemies if the player is progressing quickly through the game, or...
Please note to add a page, you need to be a member of this site. Please join if you are not.
Algorithmic difficulty is the design and placement of game content to correspond to an escalating 'difficulty level' in the game: either by generating content to correspond to a difficulty level,...
An algorithm is a sequence of deterministic steps that results in something usefull being done. So PCG algorithm is one that either generates a large amount of content for a small investment of...
Name:
{$name}
Need a short description.
PCG Wiki References
External Links
Andrew Doull - Wikipedia entry for Andrew Doull.
Name:
Andrew Sidwell
Andrew Sidwell is the current maintainer of Angband.
PCG Wiki References
External Links
Angband
Developer:
Andrew Sidwell et al.
Series:
Angband variants
Released:
1990
Genre:
Hack and Slash, Role-playing game, Turn based strategy game, Roguelikes
Modes:
Single...
Apophenia
One possible game
Developer:
Noyb
Released:
2008
Platforms:
Microsoft Windows
Download:
http://files.filefront.com/apopheniazip/;10658034;/fileinfo.html
PCG...
Apples and Oranges
Example of game play
Developer:
zradick
Released:
2008
Platforms:
Java
Download:
http://www.trackzgame.com/downloads/ApplesAndOranges-v0.00.01.zip
PCG...
Apple tree - feed the hungry birds
Developer:
antont
Released:
2008
Genre:
God game
Platforms:
Microsoft...
This is a listing of articles, arranged by subject. For other external resources, see the Links page.
Fundamentals
On this Wiki
What PCG is - An overview and taxonomy of different types of...
Description
Code Example
PCG Wiki References
External Links
Artificial Life - Wikipedia article on Artificial Life.
Artificial Nature
Developer:
jph wacheski
Released:
2008
Genre:
Shoot 'em up
Platforms:
Microsoft Windows,
Linux, Mac OS/X
Download:
Windows, Windows lofi
Linux, Mac OS/X
PCG...
A development blog for UnAngband which frequently features discussion about procedural content generation in games. The Death of the Level Designer is a series of articles discussing procedural...
Name:
Atari
Description
John Harris argues that a signature of Atari games is '[a]n emphasis on procedural content as opposed to hard content.'
Atari was more likely to give the player...
Automatic Game Design is the name used by Julian Togelius for the combination of procedural generation techniques with evolutionary computation. The evolutionary algorithms are used as global...
Avida
Avida is software in development at Michigan State University. This is an artificial life implementation similar to Core War where programs in an emulated environment compete for CPU...
Because it's fun, Fay
Developer:
Oxeye Game Studio
Released:
2008
Genre:
Platform
Platforms:
Microsoft Windows, Mac OS/X
Download:
Windows, Mac OS/X
PCG Types:
Runtime Random...
Beneath Apple Manor
Designer:
Don D. Worth
Released:
1978
Genre:
Role-playing game
Modes:
Single player
Platforms:
Apple...
Biocosm
Developer:
Ivan
Released:
2008
Platforms:
Microsoft Windows, Mac OS/X
Download:
Windows, Mac OS/X
Biocosm was developed as a part of the inaugural TIG Source Procedural...
Biome
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10493&lang=en
Website:
http://www.spore.com/comm/prototypes
Biome is one of several prototype games written...
Black Shades
A gameplay scene
Developer:
Wolfire Games
Released:
2002
Genre:
Shoot 'em up
Platforms:
Microsoft Windows, Mac OSX,...
BlockRogue
http://www.goodgamery.com/pub/blockrogue_title.jpg
BlockRogue's title image.
http://www.goodgamery.com/pub/blockrogue_laser.jpg
One of the laser puzzles in...
Description
Code Example
Python example:
m = 11*19 #large primes should be used
xi = 9
def rng():
global xi
xi = (xi * xi) % m
return xi
for i in range(12):
print...
Borderlands
Developer:
Gearbox Software
Publisher:
2K Games
Engine:
Unreal Engine 3
Released:
In development
Genre:
First-person shooter, Role-playing game
Modes:
Single player,...
This page is for discussion of all bugs and quirks relating to the wikidot syntax and for tracking outstanding issues raised with wikidot relating to these issues.
Please check the community portal...
Canabalt
Developer:
Adam Saltsman
Engine:
flixel
Genre:
One button game, Platform
Platforms:
Flash, iPhone
Website:
http://adamatomic.com/canabalt/
Use of Procedural Content...
Captain Forever
Designer:
farbs
Website:
http://www.captainforever.com/
Named in tribute to Warning Forever, Captain Forever features a space ship which you upgrade by building it with...
List PCG games by:
Genre
Platform
Single or multiplayer mode
Year released
Series
Software license
See Also
List of All PCG Games
Major PCG Games
External Links
List of Roguelikes
Cave9
Developer:
Carlo Caputo
Genre:
Platform
Modes:
Single player
Platforms:
Linux
Latest Version:
0.3 / September 15,...
Cave-Gen
Engine:
Game Maker
Download:
dungen.rar
Website:
properundead.com
A cave generator built in Game Maker.
Use of Procedural Content Generation Methods
PCG Wiki...
"A cave is a natural opening large enough to admit a human explorer and which some explorers, at least, choose to call a cave"
-Caving Basics, NSS
In nature, caves are formed by chemical...
Cell Culture
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10513&lang=en
Website:
http://www.spore.com/comm/prototypes
Description
Cell Culture is one of...
A cellular automata is a grid of cells, each one having a state, and a rule for determining what state a cell transitions to based on the state of it and its neighborhood. All cells have the same...
Name:
Chaim Gingold
Need a short description.
PCG Wiki References
External Links
Chaim Gingold - Wikipedia entry for Chaim Gingold.
Champions Online
Description
Use of Procedural Content Generation Methods
From an interview with John Needham:
We’ve got a dynamic content system which allows us to spawn unique zones,...
Name:
{$name}
Need a short description.
PCG Wiki References
External Links
Person - Wikipedia entry for Person.
Name:
Chris Delay
Need a short description.
PCG Wiki References
External Links
Chris Delay - Wikipedia entry for Chris Delay.
Name:
Chris Hecker
Need a short description.
PCG Wiki References
External Links
Chris Hecker - Wikipedia entry for Chris Hecker.
CityEngine
Download:
http://www.procedural.com/purchase/trial.html
Website:
http://www.procedural.com/
From the website:
The manual modeling of urban environments with existing...
Description
Related to Dungeon Generation, City Generation is the process of creating a city like environment through PCG techniques. City Generation features less frequently in games with...
City Maze
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10511&lang=en
Website:
http://www.spore.com/comm/prototypes
Description
City Maze is one of several...
Sid Meier's Civilization IV
Developer:
Firaxis Games
Publisher:
2K Games & Aspyr
Designer:
Soren Johnson
Series:
Civilization...
Name:
{$company_name}
Description
External Links
Company - Wikipedia entry for Company.
Name:
{$company_name}
{$company_logo}
Company Type:
{$company_type}
Founded:
{$foundation}
Headquarters:
{$location_city}
Key...
These are some high level concepts that you may find useful or intriguing as a part of writing code for procedural content.
Contact moc.liamg|lluodwerdna#moc.liamg|lluodwerdna for any administrative issues.
Conway's Game of Life
Designer:
John Horton Conway
Released:
1970
Modes:
no-player
Platforms:
Widely ported
PCG Types:
dynamic-systems
Description
The Game of Life is a...
Crowd
Series:
Spore prototypes
Download:
http://www.spore.com/static/war/images/community/prototypes/crowd2.zip
Website:
http://www.spore.com/comm/prototypes
Description
Crowd is one...
Curveship
Developer:
Nick Montfort
Website:
http://curveship.com/
PCG Types:
Procedural puzzles and plot generation
From the website:
Curveship is an interactive fiction system that...
Name:
Danc
Need a short description.
PCG Wiki References
External Links
Danc - Wikipedia entry for Danc.
Name:
Dan Kline
Need a short description.
PCG Wiki References
External Links
Dan Kline - Wikipedia entry for Dan Kline.
Darby's Run
Developer:
Lazycow
Released:
2008
Platforms:
Microsoft Windows, Linux
Download:
http://www.lazycow.de/darby/darbysrun.zip
Description
Darby's Run was developed as a...
Dark Chronicle (Also known as Dark Cloud 2)
Developer:
Level-5
Publisher:
Sony Computer Entertainment
Series:
Dark Cloud series
Released:
November 28, 2002
Genre:
Role-playing...
Dark Cloud
Developer:
Level-5
Publisher:
Sony Computer Entertainment
Series:
Dark Cloud series
Released:
December 4, 2000
Genre:
Role-playing game
Modes:
Single...
Darwinia
Developer:
Introversion Software
Publisher:
Introversion Software,
Ambrosia Software,
Cinemaware Marquee/eGames,
Stomp
Designer:
Chris Delay
Series:
Darwinia...
Name:
Dean Macri
Need a short description.
PCG Wiki References
External Links
Dean Macri - Wikipedia entry for Dean Macri.
Depths of Peril
Developer:
Soldak Entertainment
Series:
diablo-clones
Released:
September 5, 2007
Genre:
Role-playing game
Modes:
Single player
Platforms:
Microsoft...
DescrEditor2
Download:
http://www.infinity-universe.com/Infinity/Downloads/DescrEditor2.zip
Description
Story and Descriptions editor for Infinity: The Quest for Earth. Uses an XML based...
Design of Level Content is the use of PCG techniques at the design stage to build game assets such as levels, enemies and weapons. Due to the increasing cost of content design, PCG can supplement...
Diablo
Developer:
Blizzard North
Publisher:
Blizzard Entertainment, Ubisoft,
Electronic Arts,
Electronic Arts Victor
Designer:
Erich Schaefer, David Brevik,
Max Schaefer, Eric...
External Links
Top 5 best Diablo Clones at gameriot.com.
Diablo II
Developer:
Blizzard North
Publisher:
Blizzard Entertainment,
Sierra Entertainment,
Hanbitsoft
Designer:
David Brevik, Stieg Hedlund,
Erich Schaefer, Max Schaefer,
Eric...
Diablo III
Series:
Diablo
Description
Use of Procedural Content Generation Methods
From The Ten Commandments of Diablo III:
Importantly, the team is working hard to make the random...
Diablo II: Lord of Destruction
Developer:
Blizzard North
Publisher:
Blizzard Entertainment,
Sierra Entertainment
Series:
Diablo
Released:
June 29, 2001
Genre:
Role-playing...
See also: diablo-clones
The Diamond-Square Algorithm is an improvement on the Midpoint Displacement Algorithm which reduces the visual artifacts of that algorithm by including an intermediate step which considers diamond...
These structures are formed by particles governed by brownian motion colliding with and depositing onto a substrate. The substrate expands into a fragile tree or snowflake like structure.
Code...
Dire Press Fractal World Generator
Developer:
John Olsson
Publisher:
Dire Press
Platforms:
Web CGI
Website:
Fractal World Generator
This generates a world map based on a random...
Dire Press Random Dungeon Generator
Developer:
Dire Press
Platforms:
Web CGI
Website:
Random Dungeon Generator
This is a web-based random dungeon generator for a D20 like...
DragonStabber
Developer:
kingbaggot
Released:
2008
Platforms:
Flash
Download:
http://www.kingbaggot.com/dragonStabber.html
Description
DragonStabber was developed as a part of the...
Dryad
Description
Use of Procedural Content Generation Methods
External Links
Dryad - Research software for generating trees created by the Stanford Virtual Worlds Group
DungeonDoom
Developer:
Borderline Interactive
Designer:
Leif Dehmelt
Engine:
Doom 3
Genre:
Action RPG
Latest Version:
8.2 / 2007-06-24
Download:
DungeonDoom...
Dungeon generation is the first example of procedural generation of levels in games: Rogue and Beneath Apple Manor both feature creation of a new level consisting of a number of rooms connected by...
DungeonMaker
A generated dungeon
Developer:
Peter Henningsen
Released:
2002
Platforms:
Microsoft Windows
License:
GNU GPL
Latest Version:
2.05 / January 20,...
Slaves to Armok II: Dwarf Fortress
Developer:
Tarn Adams
Publisher:
Bay 12 Games
Designer:
Tarn Adams, Zach Adams
Released:
August 8, 2006
Genre:
God game,...
Dynamic systems such as weather, and group and crowd behaviour, can be modelled using PCG techniques. In particular, artificial intelligence (AI) and procedural content generation will usually...
Description
Weather simulation can be as simple as a markov chain or as complicated as a simulation of the physical processes that lead to weather.
Code Example
PCG Wiki References
Dwarf Fortress...
Many early computer games attempted to overcome constraints on memory and storage by generating their game levels using PCG techniques on-the-fly. Elite is one of the first examples of this.
The...
Dyson
Developer:
haowan Borsato
Released:
2008
Platforms:
Microsoft Windows
Download:
http://www.deadrock-game.com/files/Dyson.rar
Description
Dyson was developed as a part of the...
Egg Worm Generator
Website:
http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/
From the website:
This was supposed to be a shooter, where you shoot peacefully evolving...
Elf Treetop City
Title screen
On entering the game
Developer:
Sean Barrett
Designer:
Sean Barrett
Released:
July 18, 2008
Genre:
God game, Roguelikes
Modes:
Single...
Elite
Developer:
David Braben and Ian Bell
Publisher:
Acornsoft, Firebird
Designer:
David Braben and Ian Bell
Series:
Elite series
Released:
1984
Genre:
Space trading and...
enelin10
Developer:
rnx
Released:
2008
Website:
http://proj.phk.at/el/10/
Description
enelin10 was developed as a part of the inaugral TIG Source Procedural Content Generation...
Name:
Eskil Steenberg
Need a short description.
PCG Wiki References
External Links
Eskil Steenberg - Wikipedia entry for Eskil Steenberg.
Name:
Ethan Kennerly
Need a short description.
PCG Wiki References
External Links
Ethan Kennerly - Wikipedia entry for Ethan Kennerly.
euphoria Engine
Developer:
NaturalMotion
Released:
2007
Genre:
Game Engine
Platforms:
Microsoft Windows , Xbox 360, Playstation...
Evarium
Each critter is represented by a symetrical coloured shape.
Developer:
Ralph Haygood
Platforms:
Facebook,...
EVE Online
Box cover image
Developer:
CCP hf
Released:
2003
Platforms:
Microsoft Windows, Mac OSX, Linux
Website:
http://www.eveonline.com
PCG Types:
Universe generation...
This page is used to show examples of how to create and edit wiki pages on the PCG wiki, as well as the thinking behind the way the wiki is structured. Note you need to have an account to create a...
Exile
Description
Use of Procedural Content Generation Methods
External Links
Exile - Wikipedia entry for Exile.
Blogs
Ascii Dreams - UnAngband development blog by Andrew Doull.
Chris Hecker's Website - Website of Chris Hecker, one of the developers of Spore.
Game of Design features an ongoing article series...
Facade
Description
Use of Procedural Content Generation Methods
External Links
Facade - Wikipedia entry for Facade.
Far Cry 2
Developer:
Ubisoft Montreal
Publisher:
Ubisoft
Engine:
Dunia
Released:
In Development
Genre:
First-person shooter
Modes:
Single player,...
Federation Of Free Traders
Developer:
Paul Blythe
Publisher:
Gremlin
Released:
1998
Genre:
Space trading and combat simulator
Modes:
Single player
Platforms:
Commodore Amiga,...
{$name}
Brief description here
Use of Procedural Content Generation Methods
PCG Wiki References
Images on Flickr
External Links
Game - Wikipedia entry for Game.
Game - StrategyWiki entry...
Fire propagation is a class of algorithms use to simulate the spread of fire that fall under dynamic-systems. The complexities of fire propagation is that this involves destruction of the...
The fallacy that any sufficiently complex technology is five years away from complete implementation. The canonical example is from Artificial Intelligence, which has promised solutions to computer...
flixel
Platforms:
Flash
Website:
http://flixel.org
From the website:
flixel is a completely free collection of Actionscript 3 files that helps organize, automate, and optimize Flash...
Code Example
PCG Wiki References
External Links
Interview: The Making of Dwarf Fortress - Interview of Tarn Adams on Gamasutra including examples of the newly implemented fluid dynamics model in...
Description
Code Example
PCG Wiki References
External Links
Random Scattering: Creating Realistic Landscapes - Mick West
Random forest generation for Umbrarum Regnum.
Practical Procedural Modeling...
The term Fractal was coined and popularized by Benoit B Mandelbrot. It describes a broad set of shapes. Defining characteristics include non-integer dimension, or an interesting mismatch of...
Description
AKA Fractal drainage systems.
Looking at a map of North America, the Great Divide shows which ocean any point of land drains to. Looking at either side, the drainage basins of major...
Description
Brownian motion is a physical phenomena that Einstein used to demonstrate the existence of atoms. It can be modeled with a random walk, each instant a direction is chosen independent of...
Name:
Francis Spufford
Need a short description.
PCG Wiki References
External Links
Francis Spufford - Wikipedia entry for Francis Spufford.
Frontier Elite 2
Description
Use of Procedural Content Generation Methods
External Links
Frontier: Elite 2 - Wikipedia entry for Frontier: Elite 2.
{$name}
PCG Types:
runtime-random-level-generation, dynamic-world-generation, dynamic-systems
FUEL is an open world racing game.
Use of Procedural Content Generation Methods
The...
FxGen
UI screenshot
Developer:
Johann Nadalutti
License:
GPL, LGPL
Latest Version:
0.6a / July 30, 2008
Download:
Sourceforge
Website:
http://www.fxgen.org/
PCG...
Name:
Gabe Newell
Need a short description.
PCG Wiki References
External Links
Gabe Newell - Wikipedia entry for Gabe Newell.
Galactic Arms Race
Developer:
University of Central Florida
Genre:
Shoot Em Up
Download:
http://gar.eecs.ucf.edu/index.php?content=downloads
Website:
http://gar.eecs.ucf.edu
From...
The PCG wiki is building a gallery of procedural images for each procedural algorithm. See this thread for details on how to contribute to this gallery.
If one of these is intresting, see its...
...
See Also
Categorized Lists of PCG Games
Major PCG Games
List games by:
Genre
Platform
Single or multiplayer mode
Year released
Series
Software license
All Games Featuring Procedural Generation
See Also
List of All PCG Games
Major PCG Games
External...
Gaslight
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10755
Website:
http://www.spore.com/comm/prototypes
Description
Gaslight is one of several prototype games...
Gearhead
Description
Use of Procedural Content Generation Methods
External Links
GearHead at roguebasin.
genmud
Developer:
John Arras
Designer:
John Arras
Released:
November 24, 2002
Genre:
MUD
Modes:
Multiplayer
License:
MIT
Input:
Keyboard
Latest Version:
1.6.7 / March 24,...
Generative art is art that has been created through randomized or semi-random processes which run independently of the artist. These processes are typically computer based using procedural...
Description
A genetic algorithm is some variation of the following scheme:
Start with a random initial population.
Repeat the following:
Evaluate the fitness of each member of the...
Genocide Automation
From the review:
Genocide Automation, which was featured at Sense of Wonder Night (an indie game showcase at the Tokyo Game Show), is less a game than an exploration...
Name:
Gillian Smith
Occupation:
PhD Student
Website:
http://www.soe.ucsc.edu/~gsmith
Email:
ude.cscu.eos|htimsg#ude.cscu.eos|htimsg
Gillian Smith is a PhD Student at the University of...
Name:
Glenn Wichman
Website:
http://www.wichman.org/glenn.html
Glenn Wichman was one of the developers of Rogue.
PCG Wiki References
External Links
Glenn Wichman - Wikipedia entry for Glenn...
GonzagoGL
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10757
Website:
http://www.spore.com/comm/prototypes
Description
GonzagoGL is one of several prototype games...
Grome Editor
Website:
http://www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor
Description
Use of Procedural Content Generation Methods
External Links
GroundWiz
Genre:
Plug-in
License:
Commercial
Download:
Windows
Website:
http://www.gugila.com/products.html
From the website:
GroundWiz is a plug-in for 3ds Max/VIZ for making...
GroundWiz Lite
Genre:
Plug-in
License:
Free for Noncommercial Use
Download:
Windows
Website:
http://www.gugila.com/products.html
From the website:
This version of GroundWiz is...
Hack
Description
Use of Procedural Content Generation Methods
External Links
Hack - Wikipedia entry for Hack.
Name:
Hans Meinhardt
Need a short description.
PCG Wiki References
External Links
Hans Meinhardt - Wikipedia entry for Hans Meinhardt.
Description
Code Example
External Links
Hash Function - Wikipedia article on Hash Functions.
A height map is a system that stores terrain by representing height (Z) as a function of horizontal position (X,Y), that is Z = f(X,Y). In other words, every place has exactly one altitude, a...
Hellgate: London
Description
Use of Procedural Content Generation Methods
External Links
Hellgate: London - Wikipedia entry for Hellgate: London.
Hinterland
Website:
http://www.tiltedmill.com/hinterland/
Description
Use of Procedural Content Generation Methods
External Links
Hinterland - Wikipedia entry for Hinterland.
If you are allowed to edit pages in this Site, simply click on edit button at the bottom of the page. This will open an editor with a toolbar pallette with options.
To create a link to a new page,...
Name:
Hugh Smith
You can't eat a rendered Donut
Occupation:
Software Engineer working on Graphics Rendering and Game...
Name:
Hugo Elias
Need a short description.
PCG Wiki References
External Links
Hugo Elias - Wikipedia entry for Hugo Elias.
Name:
Ian Bell
Need a short description.
PCG Wiki References
External Links
Ian Bell - Wikipedia entry for Ian Bell.
When items are randomly generated, it becomes easier to withhold information about them from the player. A game can have various kinds of identify systems which encourage the player to either...
Infinite Mario Bros
Developer:
Markus Persson
Genre:
Platform
Platforms:
Java
License:
Public domain
Download:
Source code
Website:
http://www.mojang.com/notch/mario/
From the...
Infinity: The Quest for Earth
Developer:
Ysaneya
PCG Types:
Dynamic World Generation
Description
Use of Procedural Content Generation Methods
External Links
Infinity: The Quest for...
An increasingly common technique, particularly in middleware such as as SpeedTree is to dynamically vary the parameters of in-game entities to create a large possible number of entities with a...
IRDC09 - Europe runs from November 6th to 8th, 2009.
Full Name: IRDC Europe - Geneva 2009
Place: Geneva, Switzerland
Venue: CERN
Organizer: Mario Lassnig
More details are at...
Description
From the announcement:
All are welcomed, but please register at the roguebasin page if you intend to come so that we could properly plan ahead.
External Links
Announcement on...
IRDC09 - Europe runs from November 6th to 8th, 2009.
Full Name: IRDC Europe - Geneva 2009
Place: Geneva, Switzerland
Venue: CERN
Organizer: Mario Lassnig
More details are at...
Invite your friends to join this Wiki!
Main article: Left 4 Dead
We can't look at the source code to check, we must rely on developer commentary etc.
The presence of music files doesn't prevent the music from being procedural, the Music...
An iterated function system (IFS) is a self similar fractal. It is defined as a set of transformations, and the output is the set of points that are invariant under these transforms. That is, each...
Name:
{$name}
Need a short description.
PCG Wiki References
External Links
Jacob Olsen - Wikipedia entry for Jacob Olsen.
Name:
Jay Barnson
Blog:
http://www.rampantgames.com/blog/
Jay Barnson, also known as The Rampant Coyote, is a game developer that has been involved with both commercial and indie...
Name:
Jay Wilson
Need a short description.
PCG Wiki References
External Links
Jay Wilson - Wikipedia entry for Jay Wilson.
Name:
{$name}
Need a short description.
PCG Wiki References
External Links
Person - Wikipedia entry for Person.
Name:
Jess Martin
Need a short description.
PCG Wiki References
External Links
Jess Martin - Wikipedia entry for Jess Martin.
Jetblade
Website:
Google Code Project
Jetblade is a 2D platforming game in the style of the Metroid and Castlevania series, with procedurally-generated maps. At the moment it is...
Name:
Joe Hewitt
Need a short description.
PCG Wiki References
External Links
Joe Hewitt - Wikipedia entry for Joe Hewitt.
Name:
{$name}
Need a short description.
PCG Wiki References
External Links
Person - Wikipedia entry for Person.
Who can join?
Anyone with an interest in Procedural Content Generation can join: as a developer you are encouraged to. Feel free to contribute to this site in any way you think you can: either by...
Name:
Julian Togelius
Born:
April 6,...
Just Cause
Description
Use of Procedural Content Generation Methods
External Links
Just Cause - Wikipedia entry for Just Cause.
Name:
Ken Perlin
Need a short description.
PCG Wiki References
External Links
Ken Perlin - Wikipedia entry for Ken Perlin.
Name:
Kim Pallister
Need a short description.
PCG Wiki References
External Links
Kim Pallister - Wikipedia entry for Kim Pallister.
.kkrieger
Developer:
.theprodukkt
Engine:
.werkkzeug
Released:
2004
Genre:
First-person shooter
Modes:
Single player
Platforms:
Microsoft...
Landcraft
Platforms:
Flash
Website:
http://lab.parkstudio.ru/terra/
Description
Use of Procedural Content Generation Methods
External Links
Landscape Studio
Platforms:
Java
Website:
http://landscapestudio.omgames.co.uk/
Description
Use of Procedural Content Generation Methods
External Links
Laser Bunny - Adventures in the Alien Death Mines!
Developer:
moogle
Released:
2008
Genre:
Shoot 'em up
Platforms:
Microsoft...
Left4Dead
Left 4 Dead (hereafter L4D) is a multiplayer first person shooter that places the human survivors against the infected (zombies). Players team up either against the AI controlled...
Lifegas aka conway dodging/shooting, no title
Developer:
whitespace
Released:
2008
Genre:
Shoot 'em up, Puzzle
Download:
http://www.filedropper.com/lifegas
Description
Lifegas aka...
Description
The most common (and easiest to implement) Pseudo Random Number Generator is probably the Linear Congruential Generator.
The basic idea is to multiply the last number with a factor a,...
See Also
List of All PCG Games
Categorized Lists of PCG Games
Major PCG Games
See Also
List of All PCG Games
Categorized Lists of PCG Games
Major PCG Games
See Also
List of All PCG Games
Categorized Lists of PCG Games
Major PCG Games
See Also
List of All PCG Games
Categorized Lists of PCG Games
Major PCG Games
See Also
List of All PCG Games
Categorized Lists of PCG Games
Major PCG Games
See Also
List of All PCG Games
Categorized Lists of PCG Games
Major PCG Games
Lobotron
Developer:
grickman
Released:
2008
Platforms:
Microsoft...
Love
Developer:
Eskil Steenberg
Description
Love is a procedurally generated, massively multiplayer game designed by one person: Eskil Steenberg.
Use of Procedural Content Generation...
Description
Created to model yeast and fungi, but better known for plant generation. Used to generate plants ranging from weeds to trees.
Code Example
PCG Wiki References
External Links
L-system -...
Name:
Lucy Bradshaw
Need a short description.
PCG Wiki References
External Links
Lucy Bradshaw - Wikipedia entry for Lucy Bradshaw.
Description
Mad Libs is a technique jokingly named after the word game of the same name. It's often used as a reference to an algorithm, which fills the blanks in a hand made (as opposed to...
Description
From the keynote:
creative tools that are for both fun and play
Code Example
External Links
Magic Crayons: Spore and beyond
Featured Article
Mazes are a classic staple of adventure games… (more)
News
November 10, 2009
Blog post on AI Gamedev covering the procedural level geometry in Left 4 Dead 2.
November 6,...
The following games feature procedural content generation as a main or the main feature of the game play:
Borderlands promises to have extensive procedural content when it is released
Elite and...
A map requires values over a 2d or 3d grid. It forms the space that a player occupies and interacts with.
From the competition website:
This competition is about learning, or otherwise developing, the best controller (agent) for a version of Super Mario Bros.
This uses a modified version of the...
Description
Markov chain is a procedural algorithm used to make coherent chains of values, instead of just random noise. It can be used from realistic temperatures to random names to matching...
Name:
Maxis
Description
External Links
Maxis - Wikipedia entry for Maxis.
Description
"You are in a maze of twisty little passages, all alike."
-Adventure
Mazes are a classic staple of adventure games. To have variety across replays and to devalue strategy guides,...
Megaterrain
Website:
http://www.megaterrain.com/
Description
Use of Procedural Content Generation Methods
External Links
Description
Code Example
PCG Wiki References
External Links
MegaTexture - Wikipedia article on MegaTextures.
Sparse Virtual Textures - Sean Barrett's web page on sparse virtual textures.
Molly...
Description
Code Example
External Links
Mersenne Twister - Wikipedia article on the Mersenne Twister.
Name:
Mick West
Need a short description.
PCG Wiki References
External Links
Mick West - Wikipedia entry for Mick West.
The Midpoint Displacement Algorithm is a method of generating a height map by assigning a height value to each of the four corners of a rectangle, and then subdividing the rectangle and each...
Minecraft
Developer:
Markus Persson
Platforms:
Java
Download:
Browser
Website:
http://www.minecraft.net/
Minecraft is a single and/or multiplayer sandbox block based building...
Minesweeper
Description
Use of Procedural Content Generation Methods
External Links
Minesweeper - Wikipedia entry for Minesweeper.
Minesweeper vs Solitaire - Article on Ascii Dreams blog...
Minus
Developer:
Melly
Released:
2008
Download:
http://www.filedropper.com/minus_4
Description
Minus was developed as a part of the inaugural TIG Source Procedural Content Generation...
MMORPG Tycoon
Developer:
mewse
Released:
2008
Platforms:
Microsoft Windows, Mac OSX
Download:
Windows, Mac OSX
Description
MMORPG Tycoon was developed as a part of the inaugural...
continued from news…
March 31, 2009
Article on RockPaperShotgun about SYNTH.
March 30, 2009
Article on RockPaperShotgun about Spelunky.
March 23, 2009
Presentation by Eskil Skeenburg on the...
Name:
Mores Prachyabrued
Need a short description.
PCG Wiki References
External Links
Mores Prachyabrued - Wikipedia entry for Mores Prachyabrued.
Moria
Description
Use of Procedural Content Generation Methods
External Links
Moria - Wikipedia entry for Moria.
Mount & Blade
Developer:
TaleWorlds
Publisher:
Paradox Interactive
Designer:
Armagan Yavuz
Released:
In development
Genre:
Sandbox, Simulation, Action RPG
Modes:
Single...
Mujakwi
Developer:
Fifth
Released:
2008
Genre:
Shoot 'em up
Platforms:
Microsoft Windows
Download:
http://www.l-ames.com/logan/mujakwi.zip
Description
Mujakwi was developed as a...
Multiwinia
Developer:
Introversion Software
Series:
Darwinia
Released:
1 September 2008
Genre:
Real Time Strategy
Modes:
Multiplayer, Singleplayer (with bots)
Rating:
76...
Murder
Developer:
Kingsley Harrison
Publisher:
US Gold
Designer:
Grant Harrison, Jason Kinglsey
Released:
1990
Genre:
Adventure game
Modes:
Single player
Platforms:
Atari ST,...
Manually coming up with names for places, people and other entities can be difficult. Ensuring that those names are believable in the context of the usage they are put to, even more so. Random...
Description
Code Example
External Links
Natural Language Processing - Wikipedia article on Natural Language Processing.
Learning to Map Sentences to Meaning - A highly comprehensive one hour...
Nem's Mega 3d Terrain Generator
Website:
http://nemesis.thewavelength.net/index.php?p=8
Description
Use of Procedural Content Generation Methods
External Links
NetCity
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10757
Website:
http://www.spore.com/comm/prototypes
Description
NetCity is one of several prototype games...
NetHack
Platforms:
Windows, Linux, OS/2, Macintosh, Amiga, Atari, Source code
Latest Version:
3.4.3 / 08 Dec 2003
Download:
official site
Website:
www.nethack.org
Description
Use...
Neverie
Website:
http://www.neverie.com/map.php - deadlink
Description
Use of Procedural Content Generation Methods
External Links
A wiki for randomly generated cool stuff - link by Rob...
November 10, 2009
Blog post on AI Gamedev covering the procedural level geometry in Left 4 Dead 2.
November 6, 2009
Conference runs until November 8, 2009 at CERN, Switzerland on...
Name:
Noah Gibbs
Need a short description.
PCG Wiki References
External Links
Noah Gibbs - Wikipedia entry for Noah Gibbs.
Noctis
Description
Use of Procedural Content Generation Methods
External Links
Noctis - Wikipedia entry for Noctis.
Oangband
Series:
Angband variants
Website:
oangband.com
Description
Use of Procedural Content Generation Methods
External Links
Game - Wikipedia entry for Game.
OBLIGE Level Maker
Download:
http://sourceforge.net/project/showfiles.php?group_id=176314
Website:
http://oblige.sourceforge.net/
PCG Types:
design-of-level-content
Description
From...
Name:
Oleg Yavorsky
Need a short description.
PCG Wiki References
External Links
Oleg Yavorsky - Wikipedia entry for Oleg Yavorsky.
Ontogenetic algorithms attempt to duplicate the end result of a physical process without emulating the intermediate steps. In this sense, they are an ad hoc algorithm instead of a simulation....
Particleman
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10490&lang=en
Website:
http://www.spore.com/comm/prototypes
Description
Particleman is one of several...
Name:
Pascal Mueller
Need a short description.
PCG Wiki References
External Links
Pascal Mueller - Wikipedia entry for Pascal Mueller.
Brief description here
Code Example
PCG Wiki References
Images on Flickr
The following images on Flickr have been generated using :
External Links
Algorithm - Wikipedia article on Algorithm.
{$name}
Brief description here
Use of Procedural Content Generation Methods
PCG Wiki References
Images on Flickr
External Links
Game - Wikipedia entry for Game.
[*Game - Entry in the...
...
Disgaea: Hour of Darkness
Developer:
Nippon Ichi Software
Released:
January 30, 2003
Genre:
Turn Based Strategy Game, Role-playing game
Platforms:
PlayStation 2
PCG...
{$name}
Brief description of software here
Use of Procedural Content Generation Methods
PCG Wiki References
Images on Flickr
External Links
Software - Wikipedia entry for Software.
Description
Examples
External Links
Taxonomy - Wikipedia article on Taxonomy.
About this Site
The Procedural Content Generation Wiki was set up on the 11th of May, 2008 by Andrew Doull as a central repository of information about procedural content generation. This followed...
The basic idea of Perlin noise is to add layers (octaves) of noises.
Higher octaves are more precise, in that they have more points (higher frequency), but are (usually) less weighted.
Ken Perlin...
Permadeath is where dying forces you to completely restart the game, as opposed to returning to a save point. With procedurally generated levels, permadeath is less of a problem as it is unlikely...
Name:
{$name}
Need a short description.
PCG Wiki References
External Links
Person - Wikipedia entry for Person.
...
Pixel City
Developer:
Shamus Young
Designer:
Shamus Young
Released:
2009
Platforms:
microsoft-windows
License:
GNU GPL
Latest Version:
1.0.011 / May 8th,...
Plague
Platforms:
Python
Download:
http://sites.google.com/site/plaguelike/downloads
Website:
http://www.pygame.org/project/991/?release_id=1875
Plague is a real-time top down...
Plants can be generated by L-Systems, or their growth simulated in more detail.
Code Example
PCG Wiki References
External Links
FSPM07 - 5th international workshop on Functional Structural Plant...
Description
Code Example
External Links
Procedural animation - Wikipedia article on Procedural Animation.
How to Animate a Character You've Never Seen Before - Chris Hecker: Games Developer...
Events
To be able to add events to the calendar below, either add a request to the forums or create a new page starting with 'event:' which will cause the event to be listed above. To request...
Takes place at University of Californa, Santa Cruz, October 12 2009
http://eis-blog.ucsc.edu/2009/10/eis-hosts-the-procedural-content-generation-symposium/
Notes from the symposium made by...
Procedural Generation is used on this wiki to indicate where procedural techniques are used in games which do not affect the game play 'significantly'. Examples include the use of procedural...
Term coined by Ian Bogost to describe games with a particular art style. None of the games described feature procedural content.
External Links
Persuasive Games: The Proceduralist Style, article on...
At the simplest level, procedural content generation can be used to change the door codes and other individual puzzle elements to prevent a user from getting the information off of a game FAQ...
Description
Code Example
PCG Wiki References
External Links
Algorithm - Wikipedia article on Algorithm.
Technical Demonstration: Far Cry 2 - Video of procedural sky, dynamic weather and fire...
Code Example
Procedural spooling is the use of procedural techniques to overcome hardware and software limitations as to the amount of data that can be read off from disk for games which use...
Description
Any attempt to draw up a texture from scratch rather than importing external graphics files is Procedural Texture generation
Code Example
PCG Wiki References
External Links
Procedural...
Processing
Website:
http://www.processing.org/
Description
Use of Procedural Content Generation Methods
External Links
Processing - Wikipedia entry for Processing.
Several programming competitions feature or have featured procedural content generation as a central theme.
Programming Competitions
TIG Source Procedural Content Generation Competition announced...
Description
A source of numbers that is apparently random, but is deterministic.
Specific algorithms include:
linear-congruential-generator - simple.
Blum Blum Shub - cryptographically sound, but...
Randomness is a necessary but not sufficient condition for a game to be considered procedural. A completely random game such as Solitaire or Poker is not usually considered procedural, however...
Description
In Procedural Content Generation usually seedable Pseudo Random Number Generators are used to generate random numbers.
Code Example
External Links
Random number generation - Wikipedia...
Description
Code Example
External Links
Random Seed - Wikipedia article on random seeds.
Code Example
PCG Wiki References
External Links
Random Walk - Wikipedia article on Random Walk.
Code Example
PCG Wiki References
External Links
The Rapidly-Exploring Random Tree (RRT) Page
Rapidly Exploring Random Trees - Blog post on using RRTs to generate river basins.
Description
A reaction diffusion system is a model where the concentration of a set of chemicals is affected by
A fixed set of reactions between the chemicals.
Diffusion of the chemicals. Each...
Responsive Face
Platforms:
Java
Website:
http://mrl.nyu.edu/~perlin/facedemo/
This is a animation controlled by a minimum number of controls. The animations are kept from getting...
Rescue on Fractalus!
{$image}
{$image-caption}
Description
Rescue on Fractalus! was a very early (if not the first) game making use of fractal landscape generation. The game has the player...
Rescue: The Beagles
Developer:
nenad
Released:
2008
Genre:
platform
Platforms:
Microsoft...
River Raid
Description
Use of Procedural Content Generation Methods
External Links
River Raid - Wikipedia entry for River Raid.
Rogue
Developer:
Michael Toy, Glenn Wichman, Ken Arnold
Engine:
Curses library
Released:
1980
Genre:
Role-playing game, Roguelikes
Modes:
Single player
Platforms:
Widely...
Roguelikes are descendants of the game Rogue which feature procedurally generated dungeons consisting of rooms interlinked by tunnels. In Hack, NetHack and the majority of other roguelikes each...
External Links
But is it an RPG? - Jay Barnson attempts to define the genre.
Runtime Random Level Generation is the generation of game levels while the game is being played, using PCG techniques. When speaking of Procedural Content Generation, most people envisage this type...
A sandbox, or open world game, is a game whose playing space is too large to be entirely built by hand.
PCG Wiki References
External Links
Sandbox game - Wikipedia article on sand box games.
The...
Sangband
Series:
Angband variants
Website:
http://www.thangorodrim.net/sangband.html
Description
Use of Procedural Content Generation Methods
External Links
Name:
Sean O'Neil
Need a short description.
PCG Wiki References
External Links
Sean O'Neil - Wikipedia entry for Sean O'Neil.
Name:
Sega
Description
External Links
Sega - Wikipedia entry for Sega.
Self Destruct
Developer:
Terry Cavanagh and Annabelle Kennedy
Released:
2008
Genre:
Shoot 'em up
Download:
http://distractionware.com/games/Self%20Destruct.zip
Description
Self...
Sometimes a group of things with a linear order to them is needed, whether notes in a song, letters in text, or numbers as parameters to other algorithms.
Sesame Seeds
Developer:
Pip
Released:
2008
Platforms:
Microsoft Windows
Download:
http://www.mediafire.com/?omy1nh8ul00
Description
Sesame Seeds was developed as a part of the...
The Seven Cities of Gold
Developer:
Ozark Softscape
Publisher:
Electronic Arts, Ariolasoft
Designer:
Dani Bunten
Released:
1984
Genre:
Adventure game
Modes:
Single...
sfxr
Developer:
Tomas Pettersson
Genre:
Sound effects
Platforms:
Microsoft Windows , Mac, Source code
Download:
win32 , Mac port ,...
Description
Code Example
External Links
Shuffling - Wikipedia article on Shuffling.
Add a new page
Name:
Simon Carless
Need a short description.
PCG Wiki References
External Links
Simon Carless - Wikipedia entry for Simon Carless.
A redesign of Perlin Noise, also by Ken Perlin, simplex noise attempts to reduce the complexity of higher dimensional noise functions.
Code Example
PCG Wiki References
Images on Flickr
The...
sin(Surfing)
Developer:
twohalf
Released:
2008
Platforms:
Microsoft Windows
Download:
http://www.programexperts.com/ccount/click.php?id=9
Description
sin(Surfing) was developed as...
Members:
Moderators
Admins
SLIGE
Website:
http://www.doomworld.com/slige/
PCG Types:
design-of-level-content
Description
From the website:
SLIGE is a Win32 (i.e. Windows 95 or NT or 3.1 with Win32s) program...
SMOKE
Publisher:
Intel
Released:
November 12, 2008
Genre:
Tech-demo
Platforms:
Microsoft Windows
License:
Intel Sample Source...
Name:
Soren Johnson
Need a short description.
PCG Wiki References
External Links
Soren Johnsonn - Wikipedia entry for Soren Johnson.
Space
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10628&lang=en
Website:
http://www.spore.com/comm/prototypes
Description
Space is one of several prototype...
SpeedTree
Developer:
Interactive Data Visualization, Inc
Website:
http://www.speedtree.com/
Description
Use of Procedural Content Generation Methods
External Links
SpeedTree -...
Spelunky
Developer:
Derek Yu
Designer:
Derek Yu
Engine:
Game Maker
Genre:
Platform
Modes:
Single player
Platforms:
Windows
License:
Freeware
Latest Version:
0.99.9B / 21...
Spore
Developer:
Maxis
Publisher:
Electronic Arts
Games for Windows
Designer:
Will Wright
Released:
In development
Website:
http://spore.com
PCG...
SPUG
Series:
Spore Prototypes
Download:
http://eu.spore.com/extra/?id=10626&lang=en
Website:
http://www.spore.com/comm/prototypes
Description
SPUG is one of several prototype...
S.T.A.L.K.E.R.: Clear Sky
Description
Use of Procedural Content Generation Methods
External Links
S.T.A.L.K.E.R.: Clear Sky - Wikipedia entry for S.T.A.L.K.E.R.: Clear Sky.
S.T.A.L.K.E.R.: Shadow of Chernobyl
Description
Use of Procedural Content Generation Methods
External Links
S.T.A.L.K.E.R.: Shadow of Chernobyl - Wikipedia entry for S.T.A.L.K.E.R.: Shadow...
Star Control II
Description
Use of Procedural Content Generation Methods
External Links
Star Control II - Wikipedia entry for Star Control II.
Ultranomicon - Official Star Control Wiki
The...
Starflight
Developer:
Binary Systems
Publisher:
Electronic Arts
Description
Use of Procedural Content Generation Methods
The Planet Builder
"About nine months after we started the...
Star Wars Galaxies
Developer:
LucasArts
Publisher:
Sony Computer Entertainment
Released:
June 25, 2003
Genre:
Action RPG
Website:
http://starwarsgalaxies.station.sony.com
PCG...
Name:
Steven Peeler
Need a short description.
PCG Wiki References
External Links
Steven Peeler - Wikipedia entry for Steven Peeler.
Strange Adventures in Infinite Space
Developer:
Digital Eel
Publisher:
Cheapass Games, Astraware
Series:
SaIS series
Released:
March 15, 2002
Genre:
Space trading and combat...
Subversion
Released:
In development
Description
Subversion was a possible Introversion product which for a period of time was being prototyped. Eventually it was sidelined in favour of a...
Super Secret Ninja
Genre:
platform
Download:
http://users.tkk.fi/~jjsalon2/projects/ninja.zip
Website:
http://users.tkk.fi/~jjsalon2/
Description
Use of Procedural Content...
Survival Crisis Z
Description
Use of Procedural Content Generation Methods
External Links
Survival Crisis Z - Wikipedia entry for Survival Crisis Z.
Survival Crisis Z on TIGSource.
SYNTH(tm)
Designer:
Rhys Paul Hovey
Download:
Windows, Windows 64 bit
Website:
http://www.moddb.com/games/synthtm
PCG Types:
procedural-generation
From ModDB:
SYNTH is a new...
Name:
Tarn Adams
Need a short description.
PCG Wiki References
External Links
Tarn Adams - Wikipedia entry for Tarn Adams.
Teleological algorithms attempt to simulate the physical processes which result in the desired procedural output. Teleological algorithms are inevitably an approximation, but can produce emergent...
Description
From Random Scattering: Creating Realistic Landscapes:
Two competing methodologies in procedural content generation are teleological and ontogenetic. The teleological approach creates...
Terragen
Description
Use of Procedural Content Generation Methods
External Links
Terragen - Wikipedia entry for Terragen.
Terragen 2
Description
Use of Procedural Content Generation Methods
External Links
Terragen 2 - Wikipedia entry for Terragen 2.
Terraineer
Website:
http://terraineer.sourceforge.net/
Description
Use of Procedural Content Generation Methods
External Links
Test Pilot
Developer:
Crackerblocks of TIGSource forums
Genre:
2d Flight Sim
Modes:
Single...
Text Elite
Series:
Elite series
Description
Use of Procedural Content Generation Methods
External Links
Ian Bell's Text Elite Page
TextureBox
Series:
Spore prototypes
Download:
http://www.spore.com/static/war/images/community/prototypes/TextureBox.zip
Website:
http://www.spore.com/comm/prototypes
TextureBox is...
Description
AKA Procedural Texture generation.
Code Example
PCG Wiki References
External Links
Texture Synthesis - Wikipedia article on Texture Synthesis.
A six-part series of articles by Andrew Doull published on Ascii Dreams from December 2007 to January 2008 discussing procedural content generation in its various guises.
Links to the...
The Elder Scrolls II: Daggerfall
Developer:
Bethesda Softworks
Publisher:
Bethesda Softworks
Designer:
Julian Lefay, Bruce Nesmith, Ted Peterson
Series:
Elder...
The Elder Scrolls IV: Oblivion
Description
Use of Procedural Content Generation Methods
PCG Wiki References
External Links
The Elder Scrolls IV: Oblivion - Wikipedia entry for The Elder...
The Germinator
Developer:
superflat
Released:
2008
Genre:
Shoot 'em up
Platforms:
Microsoft Windows
Requirements:
XP (SP2 or above)/ Vista
A GPU capable of Shader Model 2.0, 64mb...
The Procedurality Engine
Publisher:
Oddlabs Games
Released:
March 5, 2007
Platforms:
Java
License:
GNU GPL
From the website:
The Procedurality engine is a spin-off from the...
The Sentinel
Publisher:
Firebird
Designer:
Geoff Crammond
Released:
1986
Description
A strategy-puzzle game set in a series of three-dimensional checkerboard landscapes involving...
Tidepool
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=11280&lang=en
Website:
http://www.spore.com/comm/prototypes
Tidepool is one of several prototype games...
On May 4, 2008, TIGSource announced that they were holding a create a 'Tiger Assault Freeform' competition. The competition runs from May 5, 2008 to June 2, 2008 and features procedural content...
This page is used as a to do list for things that need doing on the pcgwiki.
Ongoing actions and maintenance
There is always an need to update the news items with anything procedurally related. Try...
ToeJam & Earl
Developer:
Johnson Voorsanger Productions
Publisher:
Sega
Designer:
Greg Johnson
Series:
ToeJam & Earl
Released:
March 12, 1991
Genre:
Action...
Articles
Fundamentals
Level Design
World Design
Procedural Storytelling
Algorithms
Games
Genre
Platform
Players
Series
Software license
Year...
Tresure of the Rudras (Rudra no Hihō)
Developer:
Square Enix
Released:
1996
Genre:
JRPG
Platforms:
SNES
PCG Types:
instancing-of-in-game-entities
Released in Japan, eventually...
Tribal Trouble
Genre:
Real Time Strategy
Download:
http://tribaltrouble.com/download
Website:
http://tribaltrouble.com
PCG Types:
Runtime random level generation
Description
A...
UFO: Alien Invasion
Developer:
UFO: Alien Invasion Team
Series:
X-COM series
Genre:
First person shooter
License:
GNU General Public...
Umbrarum Regnum
Developer:
Mingos
Genre:
RogueLike
Modes:
single player only
Platforms:
Windows, Linux
Website:
http://umbrarumregnum.110mb.com/
Description
Umbrarum Regnum, aka...
Unangband: The Unnamed Angband
Developer:
Andrew Doull
Series:
Angband variants
Genre:
Hack and slash, Role-playing game,
Turn based strategy game, Roguelikes
Modes:
Single...
Description
Code Example
PCG Wiki References
External Links
A Real-Time Procedural Universe - Sean O'Neil: Discussion of procedural techniques for Elite style generation of a universe.
Extract...
User generated content (UGC) is an increasingly important part of the Internet with some of the largest sites, such as Wikipedia and Youtube built entirely from this media. The disadvantage with...
World Construction Set/Visual Nature Studio
Developer:
Gary R. Huber, Chris Hanson
Publisher:
3D Nature, LLC
Released:
August...
Description
Voronoi Diagrams is an algorithm where one takes any arbitrary (usually random) set of points on a map (or a table, etc.) Then the algorithm counts the nearest point for every pixel...
Wall of the Words
Developer:
Robson
Released:
2008
Platforms:
Microsoft Windows
Download:
http://iceyboard.no-ip.org/files/wotw.zip
Description
Wall of the Words was developed as a...
Name:
Walter D Pullen
Need a short description.
PCG Wiki References
External Links
Walter D Pullen - Wikipedia entry for Walter D Pullen.
Warning Forever
Latest Version:
v1.07 / 10 July 2005
Website:
http://www18.big.or.jp/~hikoza/Prod/index_e.html
Description
Use of Procedural Content Generation Methods
External...
WaterBoy
Series:
Spore prototypes
Download:
http://eu.spore.com/extra/?id=10984
Website:
http://www.spore.com/comm/prototypes
Description
WaterBoy is one of several prototype games...
Watson
Developer:
mjau
Released:
2008
Platforms:
Microsoft Windows, Linux
Download:
Windows, Linux (x86)
Description
Watson was developed as a part of the inaugral TIG Source...
Description
Code Example
External Links
Weird Worlds: Return to Infinite Space
Developer:
Digital Eel
Publisher:
Shrapnel Games
Series:
SaIS series
Released:
November 4, 2005
Genre:
Space trading and combat...
.werkkzeug
.werkkzeug3TE starting up
Developer:
.theprodukkt
Released:
2004
Genre:
demomaker
Platforms:
Microsoft...
According to Wikipedia, the world largest wiki site:
A Wiki ([ˈwiː.kiː] <wee-kee> or [ˈwɪ.kiː] <wick-ey>) is a type of website that allows users to add, remove, or otherwise edit...
Procedural content generation (PCG) is the programmatic generation of game content using a random or pseudo-random process that results in an unpredictable range of possible game play spaces. This...
Name:
Will Wright
Roles:
Designer, Author
Need a description.
PCG Wiki References
External Links
Will Wright - Wikipedia entry for Will Wright.
World Construction Set/Visual Nature Studio
Developer:
Gary R. Huber, Chris Hanson
Publisher:
3D Nature, LLC
Released:
August...
World Machine
Website:
http://www.world-machine.com/
Description
Use of Procedural Content Generation Methods
External Links
X-Com: UFO Defense (Also known as X-Com: Enemy Unknown)
Series:
X-COM
PCG Types:
runtime-random-level-generation
Description
Use of Procedural Content Generation Methods
X-Com: UFO...
Name:
Yoav I H Parish
Need a short description.
PCG Wiki References
External Links
Yoav I H Parish - Wikipedia entry for Yoav I H Parish.
Name:
Ysaneya
Need a short description.
PCG Wiki References
External Links
Ysaneya - Wikipedia entry for Ysaneya.
ZICZAC
Developer:
0rel
Released:
2008
Genre:
Puzzle
Platforms:
Microsoft Windows
Download:
http://www.0rel.com/download/ziczac_final/ziczac.exe
Description
was developed as a...





